After developing two mobile games over the past year, it took quite a long time to create the next game. It's not just about interest in development, it's close to the so-called "burnout" phenomenon, not keeping up with the schedule of the past few years.
Graduation for Design Graduation Year 4 Prepare for graduation exhibition for 1 year + As soon as I graduated, I took time to get a job, and when I dropped in to the company I wanted, I started to turn to game development. I am sleeping at about 7 o'clock in the morning and getting up at about 12 o'clock and investing in developing most of the day, so it is natural that I can not stay well and I was mentally and socially very inferior to other people. Even if you were to develop ideas and plan basic mechanisms as you would have developed over the next two months, it was difficult to focus on what you had done. I was awakening to myself, 'You are not doing well.'
However, I still think that I should develop a new game after a while as my aura recovers gradually (the money is falling). I am still dissatisfied with the fact that it is very difficult to maintain the same high level of concentration over the past year. It's better than not doing it.
Various ideas have appeared and are still well written down. I was thinking of making it into a standalone series of existing games, and I also came up with the same mechanism to develop other elements and fun. But now, as I am tired of the development activity itself, I have never been able to refactor the level of the mechanisms that have already been completed or refactor easily. I can not stand myself with the same tofu mentality.
In the end, I started to take a look at various materials that I had written only with my original idea. I imagined one game that I wanted to build a town like SimCity, a small but humorous game that was made at the time when the old flash was popular, a game of the popular Cleary, and so on. Eventually, I decided to create a game called "Rouge-like" that I thought would be interesting and technically feasible.
Some people do not know what kind of game it is. Nowadays, the genre 'Rouge-like' is similar to all games, but you can experience new maps or items in a completely different way, like action games, puzzles or turn. LogLogic game. As Super Mario, you can have a world map of the world you've always tried, a game in which a random mushroom changes every time Super Mario dies.
After all, the game I want to develop is a game where the user can experience the similar but not completely the same every time when the player sets the rules as above. It is similar (but with a certain sense of rules and manipulation) and different (new items, new monsters, new maps) experience is at the core.