Hello Gods Unchained community, how are you? I hope so.
One of the most exciting moments for all Gods Unchained players is without a doubt the opening of packs with new creatures.
The anxiety of seeing the contents of this one, and the hope of receiving a beautiful legendary card, makes this a unique and very exciting moment. And what about the possibility of opening 5 packs in a row, two of them being rare Divine Order.
And that is what I want to share with you in today's post, in this case, the opening of my reward packs from last week's event.
And here we go.
As I said above I had the opportunity to open 5 packs in a row, let's see which cards were part of the first pack:
There are 4 common cards and one epic card, of which 4 are neutral and 1 is a Deception card, in this case, the Stromstress creature.
However, although it is a rare card, this was not the card that caught my attention in this pack, but the second, fourth, and the fifth.
The second card Amazon Spearsoul, has a reduced mana cost, only 2, possessing a usual amount of life for cards with this mana cost, but with the differential of possessing a 4 point attack, which proves somewhat high for a starting card.
This creature can be useful in conjunction with a frontline, or even to attack an opposing frontline creature that has no damage, or the opposing God himself.
The fourth card is a damage buff spell at the cost of life reduction, increasing 3 points of damage to 1 point of life, and still leaving the creature with the ability to hide at the end of the round.
Ideal for use on creatures with high life but reduced damage, or even for creatures with regeneration, such as the neutral Skeleton heavy that has a status of 2/4, then 5/3.
The fifth and final card has also proven useful, as it is a creature, not just a magic, with low mana cost, reduced status, but has the roar ability with the effect of increasing +2 friendly creature life points.
It can be used in conjunction with Amazon Spearsoul which was also featured in this pack, making it a 4/4 status, a good combo isn't it? 2 creatures, one 4/4 and the other 1/2 with a mana cost of 4. Sounds very interesting.
Let's take a look at the second card pack:
In the second pack 4 common cards and 1 epic card were drawn, being 2 neutral, 2 nature and 1 deception.
I have to be honest that the card that most caught my attention in this pack was, without a doubt, the second card, which I will speak specifically and exclusively.
The second card of the pack, in this case, the epic card "Hunting Trap" from the Goddess of Deception is a magic with the excellent ability to cause the target creature a damage equal to its strength, i.e., the damage caused by the Hunting Trap will be the same as the target card would cause to one of its creatures.
The utility of this card is certainly incredible, and although its mana cost is low, in this case only 2 points, the damage it can do in the late part of a game proves very powerful.
Imagine a 10/10 card with mana cost 8 just added to the battlefield, you with only 2 mana and a spell can simply defeat it without it having a chance to have any effect. And better yet you will still have 6 mana points left on the turn to summon other creatures.
Quite a card.
This will definitely be part of my Deception deck, which I don't have yet, but I am working on this one, and will share it with you in the future.
Let's take a look at the third pack:
In the third pack were drawn 2 epic cards, 1 rare and 2 common, being from the Gods and Goddesses of Death, Magic, Deception, Nature and War.
In this pack came again the Assassin's Aim (third card), which had also been drawn in the first pack, which I have already explained in a detailed and specific way above.
The first epic card "Dust of Dust" seems useful to be used in moments of "desperation" when your opponent has already dominated the battlefield, and you even have no creatures, or few, and need a drastic and urgent measure to turn the battlefield completely clean.
The utility of this card is certainly more interesting in the early part of the game, where there are more cards with 2 or 3 mana cost, being almost of no use in the later part, so its applicability proves to be limited.
As I said above, I am assembling my Deception deck and maybe I will be able to use it until a more interesting one is granted to me.
The second card is the "Spellsight seer" creature from the God of Magic. It costs only 1 mana point and has a status of 2/2.
The last card that I found interesting in this deck was the fourth card "Firewine" which is a rare card of the Goddess of Nature, referring to a spell whose ability is to grant +2 strength points and overkill to all its friendly creatures until the end of the turn.
The best benefit of this card, in my opinion, is the overkill ability, which causes the damage done by one creature when it is greater than the life of the attacked creature to be the difference between the damage and the creature's life divided as damage among the other opposing cards.
In other words, if my creature has 8 points of damage and the attacked card has only 4 points of life, the difference, i.e. 4 points, will be divided among the other creatures.
Now imagine this as an effect of 3 or 4 of your creatures that are eventually on the battlefield? it will very probably eliminate all the opponent's creatures.
It is a very interesting card.
Let's take a look at the fourth pack.
The fourth pack was the first of the two Divine Order packs and in this pack 4 common cards and one rare card were drawn, these being from the Gods and Goddesses of Death, Light, Magic and Deception, and one neutral.
The cards that I found most interesting in this pack were the second, the third, and the fifth.
The second card "Munosian Infiltrator" is a neutral creature with low mana cost (only 2) and medium status (2 strength points and 2 life points).
Its distinguishing feature is its Roar ability whose effect is to cause an opposing creature with a mana cost of 3 or less to have its life fixed equal to its strength.
This is an interesting ability especially against frontline creatures that usually have more life points than strength, making them very vulnerable.
The third card "Watchful Hound" I found really amazing, it is a common God of Light card with 3 mana cost, 3 strength and 3 life points.
It looks at first like a simple card, but its Roar ability gives it enormous power and can make a difference in battle.
The effect of its roar ability is to grant +10 order points to an opposing creature.
A card with an order effect cannot attack or attack at all, meaning it is almost "useless" if it doesn't have an ability, and will lose one order point per turn.
So with a card with only 3 mana cost, it is possible to make an opponent's much more powerful card, and with higher mana cost, useless, opening space to make life even more difficult for your opponent.
This is a card that I will certainly seek space for in my light deck.
The fifth card "Piercing Bolt" is a common Goddess Deception card, and represents a spell that removes all the armor from an opponent's creature and causes 2 damage to it for only 1 mana point as cost.
Only by the possibility of causing 2 direct damage for 1 mana point this card could already be considered good, but the reduction to zero of the opponent's armor is very interesting, although usable only in specific moments of battle, against extremely boring creatures like the "Spiny Porcupine".
Let's take a look at the fifth pack.
Continuing the opening of the packs we come to the fifth and last pack, being this the second of the Divine Order, in which four common cards and one rare card were drawn, being two from the Goddess of Deception, one from the God of War and two from the Goddess of Nature.
The first card "Giant Pangolin" represents a creature of nature, and has a high mana cost (6) points, with 6 points of strength and 4 points of life, but its differential are its abilities, such as blitz, which allows it to attack in the turn it enters the battlefield and Armor 2, which can attack creatures with 2 points of damage without any concern.
The second card "Sound the Charge" is a good God of War spell whose effect is to grant +1 strenght and blitz for each creature in your hand, this spell is very useful when you have several cards in your hand and can be a good combo with the God of War's "Mercenary Tropp" card, which adds 3 random warriors to your hand.
The third card "New Growth" is a blessed spell of the Goddess of Nature and, because it is blesse, it allows you to choose one of 3 options to modify the shrine, either gaining favor points or losing favor points, when it enters the battlefield. It also has the effect of randomly adding a nature card to your hand.
The fourth card "Ludia's Dedicant" is a creature with a cost of 3 mana, 3 strength, and 3 life points. It is also a blessed card, allowing the modification in the shrine as explained above, but it has a very interesting ability, which is to allow the random copy of a card from the opponent's hand whenever your God uses the main ability.
It seems to be very interesting to use Orfeo's Distraction against Ludia's Dedicant, since it can't be attacked on the next turn, and because it has 3 life points you can copy up to 3 cards from the opponent's hand, as long as it doesn't suffer any damage when attacking an opponent's creature.
The fifth and last card in this pack is the card "Changing locks" which removes order from a creature if it has it, or grants +3 points of order if it has no order.
About the effect of order I have already spoken specifically above when explaining the "Watchful Hound", but specifically about Changing locks, this seems to me a card of great value, I didn't have it before, but it seems that you can "disable" an opponent's card for 3 rounds for the cost of only 1 mana.
And if so, I will certainly use this card in my Deception deck.
Well, dear friends, these were my reward decks from last week's event, and as we can see, some very useful cards were drawn and that will certainly help me in the next battles.
I was very happy that several Deception cards were granted to me, and these, in my opinion, seem strong and will be part of the assembly and testing of my Deception deck, which I don't have yet.
I always like to calmly analyze each of the cards I receive in the reward packs, because with this I can think about possible uses of these, combos, and best use, including setting up combos.
Obviously I do not understand the usefulness and functionality of all the cards, as well as not knowing good combos of these, so I would like you, if possible, to share information about some of the cards above so we can exchange ideas on the use of some that eventually to my eyes have not presented very interesting.
Thanks for reading.
All screenshots game were taken by me
The images used in this post were made by me
Translated with the help of www.deepl.com