Introduction
Waiting on conflicts all my DEC is spend. Waiting on the the next month / new money injection :)
This week we have a look into into a brawl match where rebellion shines
Price development
Overall price development of my modern deck:
From the start of rebellion:
Battle example
This time its an gold level brawl match where 2 rebellion unit played an important role.
Strategy
High mana with only common and rare to be able to select is sometimes challenging.
i wanted to try sneak in an extra bloodlust unit so i selected an
Rulesets
Rise of the Commons:
Only common and rare units may be selected.
Keep Your Distance:
No melee unit can be selected.
The Lineup
Summoner
| Card | Reason |
|---|---|
| as mentioned before is wanted to select an extra bloodlust unit what can attack. I got this summoner on the gold level where i play the brawl so this is all fine. |
Monsters Lineup
| #1 | #2 | #3 | #4 | #5 | #6 |
|---|---|---|---|---|---|
Ulundin Overseer (lvl 5)
Massive tank even i expect some magic units this still has 14 health to get trough and the other ranged units first needs to get trough to the shields.
Furthermore i love to play this with an weapon training unit next to it so it gets some attack.
Moxian Rebel (lvl 2)
Important unit in this strategy to give the first and third position magic.
One weak point is when for example immortalis is played these 3 units will do no damage because of the void. So i be extra carefull when i select this unit. I do not expect an void unit in the front / gamble 🤞
Helmet Kharafax (lvl 4)
This gladius unit i never played unit weapon training this make it very interpreting with the scavenger and bloodlust.
Venari Crystalsmith (lvl 6)
Healer to heal the front line as much as possible especially Ulundin Overseer
Ajax Lightfoot (lvl 3)
My second gladius unit with an nice 3 damage attack in the backline
Pelacor Arbalest (lvl 6)
An unit i still play very often because of the double strike.
The Battle
Reference
Link to the battle:
Link to battle
Rounds
Start :
First thoughts no magic unit that is great secondly low health unit in the front should easy to kill hope one of my bloodlust unit does that.
My opponents gladius unit has a nice damage of 4 that might cause some trouble when its starts killing.
Round 1:
first round, bloodlust has trigger of Helmet Kharafax now already 2 magic damage nice
also the dispel of the Venari Crystalsmith is helpfull becuase my opponent has many buff, swiftness protect and inspire all cleared form the first position when Venari Crystalsmith has attacked.
Round 2:
Now some ranged units appear in the font making them useless and the battle will be over soon.
Not a bloodlust triggered in this round.
Round 3:
Splinterlands has recently changed how weapon training works and this is huge because now once a unit has recevied weapon training it will keep it as shown here whit my Helmet Kharafax.
My speed is higher so i should be safe to kill some unit first and also my front unit can still attack with the magic.
Round 4:
There it the last ranged unit of my opponent is on in the front line without close range, the battle is over.
Also Ajax Lightfoot has killed one and triggered his bloodlust now also doing 4 daamge.
Round 5:
Victory for my guild
Conclusion
Look on what
I love the changes on the weapon training ability and rebellion bringing units with weapon training to a new level .
That's all for this week hope you enjoyed reading this battle report. See you all on the battle field
Do you also want to be part of this amazing play to earn game consider using my refferal link.