
Welcome back fam,
This week’s land release is not some huge flashy feature but more of a “bits and pieces” patch. Lots of smaller changes and fixes rolled out thanks to community feedback. I love this part of the project — the fact that people are testing, reporting, and suggesting things makes it feel like a real group effort.
Here’s the summary of what dropped the past week:
As you can see it’s a long list of small improvements, but these tweaks matter. A smoother experience, more consistent results, and fewer “huh?” moments.
Big thanks again to everyone who dropped reports or feature requests. Remember, this isn’t just my tool.
I may be building it, but it’s open source and for the community.
Just a disclaimer though: I don’t have unlimited time, so not every request gets implemented right away. And I always try to focus on changes that help the broader community rather than just one individual need.
If you don’t want to read the full post and just want to dive right in, here’s the link:
👉 https://land.spl-stats.com/
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👉 Vote for My SPS Validator Node
This one came from oaaguy. The idea sparked after an Azircon post asking if we could break down production per rarity.
I had the data already, so why not? I assumed the heavy lifting would come from epics and legendaries, the cards you value most.
But the numbers surprised me. Commons and rares still dominate total PP simply because there are way more of them in play. Power in numbers!
Credit to warrentrx here. During the weekly “Team Possible” Splinterlands voice chat (hosted by Paul, big shoutout 🙌), we got into how alerts were displayed. Paul asked if I could make them more clear, so right there during the call I grouped them by plotID. Now Negative, Zero, and Neutral alerts show up cleaner in a single view.
While updating my own plots I noticed something was wrong. Beta rewards and some promos weren’t showing up right in the planner pricing.
After digging, I found the issue in how sets were determined.
Fixed that, but also asked the Splinterlands team if they can make the database more consistent (like filling the tier attribute across all editions).
Fingers crossed 🤞 so I can remove my ugly workaround code.
On the last minute also updated the filters to yes and no and added delegated / owned, hope its more clear now :)
🔍 GitHub Repos (If You Dare):
⚡ Next.js version
PRs, issues, or just general “what in the spaghetti is this?” reactions welcome — be kind 😅
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💬 Drop a comment or idea – weird edge cases welcome.
Still just a fun hobby project. Built during late-night, caffeine-fueled coding sessions.
If something breaks… ping me. I’ll fix it. Eventually. 😂
That’s it for this week, no massive flashy feature but a stack of QOL improvements that keep things consistent and correct. And yeah, proof that I’m only human too. Sometimes a bug sneaks through that not even my AI helper catches 🤣.
— Beaker signing off 😀
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