This week we have a look at the enrage ability. Last few week i missed the ability deep dive post. due to other social media posts.
This week yet another one hope you enjoy reading it.
Enrage is an nice ability and there is one unit that does not have enrage but when the
But is has no enrage by default so it of the table for this post 🤣
Has increased Melee attack and Speed when damaged.
Increases stats 1.5x, rounded up
Note: Enrage cannot be removed by the dispel ability
Official ability information from splinterlands: List abilities
Abilities benefits
Be aware of abilities
Ruleset benefits
The enrage units i own and there level:
This time it was easy this is an unit that is very often in my line ups and one of highest win percentage unit.
High mana cap battle with Aim true so everybody will be hitting their target. Still speed does matter to determine who will be hitting first. I expect no magic play because of the amplify that is now easy countered by an reflection shield of the life team. Therefor my play will be with water and Diemonshark will be on the team.
Aim True:
Units cannot miss their target.
Up to Eleven:
All units will gain the amplify ability. Amplify will do +1 damage to all return damage like
| Card | Reason |
|---|---|
| Love to play this summoner in combination with Coastal Sentry the everybody gets trample. So occasionally this gain the favor above Lux vega. |
| #1 | #2 | #3 | #4 | #5 | #6 |
|---|---|---|---|---|---|
Diemonshark (lvl 6)
Star of this week. Love the enrage ability on this unit when it is enraged it will do 5 damage and gets 6 speed. which normally makes it harder to hit, not in this case because of the aim true rule set.
Coastal Sentry (lvl 8)
Strong heavy hitters with double strike. With its piercing she will get trough the armor quickly of any opponent.
River Hellondale (lvl 3)
Buff all melee unit with +1 melee damage with the inspire ability. That mean another +1 when diemonshark is enraged.
Igor Darkspear (lvl 5)
Cheap filler with a nice health and decent hit point.
Torrent Fiend (lvl 3)
meat shield to protect Igor Darkspear from any blast damage.
Wave Brood (lvl 5)
Tank with taunt in the back. Needs to keep the heavy hitter in the front alive for at least some attacks.
Link to the battle:
Link to battle
Start :
Lets analyze the battle lineup. Magic play is not what is expected with Alric Stormbringer when i start the game this was the most powerfull "affordable" summoner, not for mee at that time.
No there are many way to counter it.
But the +1 magic will hurt lucky the Wave brood has void so less damage is done. For the Diemonshark they will get around the armor but will trigger the enrage quicker.
Round 1:
First round is over still there are many heavy magic damage dealer left. I think i got this because also the +2 health of Possibilus the Wise makes it that the diemonshark has 12 health
Round 2:
One magic hit and Diemonshark is enraged. I must say I would have propably lost if my opponent had have brought one lever higher Djinn Oshannus with force field. Then my Coastal Sentry and Diemonshark would only have done 1 damage 🍀.
But Coastal Sentry kills one unit and gets an trample which strikes for another 5 damage with piercing
Round 3:
Coastal Sentry is on the role two more kills with two extra attack because of the trample of Possibilus the Wise.
Fun battle to watch and see how magic damage could trigger the enrage ability sooner.
Also must say there was some luck 🍀 involved while with an investment of 2.7$ on one level higher
Djinn Oshannus would have flipped the win over to my opponent.
Below you will find references to the other ability strategies / analysis posts.
| Ability | post |
|---|---|
| Ability post: Affliction | |
| Ability post: Amplify | |
| Ability post: Backfire | |
| Ability post: Blast | |
| Ability post: Blind | |
| Ability post: Bloodlust | |
| Ability post: Camouflage | |
| Ability post: Close Range | |
| Ability post: Cleanse | |
| Ability post: Cripple | |
| Ability post: Deathblow | |
| Ability post: Demoralize | |
| Ability post: Dispel | |
| Ability post: Divine Shield | |
| Ability post: Dodge | |
That's all for this week hope you enjoyed reading this ability strategy/analysis. See you all on the battlefield.
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