This week we are gone take a look into
This is an nice ability and together
If they cannot hit you you will not die, unless there are rule set like
Still of all the abilities mentioned above this is most overlooked in my case.
Has an increased chance of evading Melee or Ranged attacks.
+25% chance of evading
Official ability information from splinterlands: List abilities
Abilities benefits
Ruleset benefits
My current dodge cards:
With the dodge ability is somewhat difficult to choose, there were two units that I find very useful both have there own situation:
Coeurl Lurker I like to play especially
I choose Chaos Agent as #1 mostly because it is such a cheap mana card so you have many battles where you can add it to as extra unit that sometimes is hard to hit. You can use it as filler/meat shield to protect some other untis.
From all my battle this unit is in the top 5 of units:
Based on my opponents previous battle i think i will go with some magic reflect and magic units myself.
Briar Patch:
Every unit will gain the thorns ability. Thorns will do return damage if attacked and hit by melee unit.
| Card | Reason |
|---|---|
| Because I also go for an magic play Obsidian is the best choice with +1 magic attack. |
| #1 | #2 | #3 | #4 | #5 | #6 |
|---|---|---|---|---|---|
Failed Summoner (lvl 1)
I expect some magic units so even mine is only an level 1 I sometimes still play it in gold.
Chaos Agent (lvl 8)
Star of this week I hope the speed phase and dodge will help with some misses.
Regal Peryton (lvl 6)
High damage high speed and high health very useful unit when you want to play an magic setup.
Queen Mycelia (lvl 3)
Main reason is the amplify in combination with the failed summoner with magic reflect.
Goblin Psychic (lvl 8)
Very important healer is to heal any unit that gets in the front. Hopefully the failed summoner also gets healed so it can do more magic reflect damaga.
Djinn Biljka (lvl 3)
With 3 damage and camouflage a sneaky monster in the back that
Link to the battle:
Link to battle
Start :
Lets analyze the line up. as expected an magic setup so the failed summoner will have its affect.
My Chaos Agent is two levers higher so one more health and one more speed 🤞this will make an difference
Will my extra magic damage be enough to kill the double heal of Pelacor Mercenary and Goblin Psychic, if so then it will be an win.
Round 1:
One miss on the chaos agent unfortunately it was not mine I missed the magic reflect has been useful.
Round 2:
Important miss and my chaos agent is healed again.
Round 3:
Not an miss but the thorns killed the Pelacor Mercenary still the battle is over one more round.
Round 4:
Victory!!
With the writing of the post is noticed i very often use the Chaos Agent. Most of the time the dodge is not de deciding factor but every extra evading % is useful to have
Below you will find references to the other ability strategies / analysis posts.
| Ability | post |
|---|---|
| Ability post: Affliction | |
| Ability post: Amplify | |
| Ability post: Backfire | |
| Ability post: Blast | |
| Ability post: Blind | |
| Ability post: Bloodlust | |
| Ability post: Camouflage | |
| Ability post: Close Range | |
| Ability post: Cleanse | |
| Ability post: Cripple | |
| Ability post: Deathblow | |
| Ability post: Demoralize | |
| Ability post: Dispel | |
| Ability post: Divine Shield | |
That's all for this week hope you enjoyed reading this ability strategy/analysis. See you all on the battlefield.
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