Welcome to another Battle Mage Secrets post, this time featuring the Heavy Hitters rule.
When this rule is in effect, all the Monsters in the field get the Knock Out ability, which doubles a card damage, when attacking a Stunned Monster.
So, unlike many other rules, this one is just a field effect that you can use in your favor, assuming of course, that you have Monsters with the capacity to Stun others. And of course, depending on the level of your cards, you’ll have more or less options.
Defensive wise, there isn’t much you can do to avoid being Stunned, besides increasing your evasion, making the enemy Monsters that could Stun you, miss and miss.
And when talking about offense… well… make sure that you have a Monster with the Stun ability in your ranks, if you want to take advantage of this rule. There isn’t much else to it, so here are some options:
Battle from the Wild Format, at the top of the Diamond League. In my case, as always, I use Silver level cards, while my opponent used mixed level cards, some of them maxed, some at a Silver level cap. All Splinters allowed with the exception of Water and plenty of Mana to assemble any team.
Besides from Heavy Hitters, we had a Blast and a Reverse Speed ruleset, so… interesting. Although I had healing options in other Splinters or the chance to use plenty of Magic power, since Earth was allowed, I opted for the Melee strength of Fire, but I also wanted to take advantage of the Reverse rule effect by using those slower Fire Monsters.
Even though my opponent had higher level cards, I won, quite easily I would say. The main reason I won, was my opponent’s Summoner of choice, Skargore. Using her is a great idea when you have an Explosive Weaponry ruleset, since Rage is going to affect more Monsters, improving their stats, which at the same time improve their efficiency in battle.
However, in this case there was also a Reverse Speed rule, which made the slower Monsters faster and vice versa… I paid attention to my Monster’s Speed, my opponent didn’t.
At last, the Heavy Hitters rule… I didn’t take advantage of it, because I don’t have many Monsters that can Stun, with the exception of the Revealer in the Death Splinter, but I didn’t think said Splinter was going to be as useful overall. My opponent did use a Monster with the capacity to Stun, the Lava Launcher, but the Enrage ability boosted it’s Speed making it slower, so it couldn’t land the only attack it launched… Stun is not a sure thing anyways…