She Keeps the Soldiers Alive || The 2 Mana Healer With Incredible Defensive Power

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In a battle many soldiers were injured and Kesra who has magical energy and is a healer, continuously heals the wounded soldiers. She has not slept for the last four days. Some have torn flesh, some have broken bones and some are seriously injured.

She stays busy healing all of them and heals them one by one. After healing so many wounded soldiers, her magical energy becomes exhausted. Then she takes a Stim Root which gives her energy and power again and she starts her work again.

Because of her healing the soldiers become able to march again after recovering, while the soldiers who are more seriously injured are sent away through supply wagons.

The next morning, Dragyo Shiraza gives the order for the next battle and sends everyone forward. It is a place where there are deep floods, lightning flashes and strong cold winds which create even more difficulty in her work.

Kesra also moves forward for the march with the other soldiers. She has not slept for four days and if necessary she will not sleep on the fifth and sixth days either because she has to continuously heal the wounded and this is her main job. Ahead they are moving toward a battle that is even more dangerous and surely she has to continue her work.

Yes today I want to talk about the Lifeward Channeler monster card which is a very excellent card and costs only two mana. This is a card that has very good armor and health and most importantly, its healing ability makes it very powerful.

Its lore was also very interesting and I really enjoyed reading it, especially its theme and the way it is dedicated to healing. I really liked this part of its work.


SKIN AND APPEARANCE


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First let's talk about this monsters visual appearance and skin. At this time, in the market this monster is available in only one skin which is its standard skin.

It is a female monster character who possesses magical energy. In her hand she has a staff that contains her magical energy and this is the source of her healing which she continuously uses to heal the wounded.

If you look carefully she also has two magical bottles on her back which are the main source of her healing. She also has very beautiful armor that provides protection to herself.

She is wearing a complete armored outfit because her survival in the battle is very important. And because she belongs to the Life Element you can see a beautiful yellow color in the background which makes the image even more beautiful.

This is a 2 mana monster card that gives you excellent flexibility for selection in any battle. Whether it is a low, medium or high mana battle, you can easily select it and take full advantage of its powerful abilities.

The good thing is that it also has attack power. While it is busy defending itself and healing others it can also perform magic attacks.

It has 2 magic attack power which means that every round it attacks enemy units and bypasses their armor to directly hit their health.

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Another good thing is that it has very strong armor and its armor power is 6 which protects its life.

Having such good armor and health at such a low mana cost is nothing less than a gem card.

The purpose of armor is to continuously stop any ranged or melee attacker and as long as the armor remains its health will continue to receive protection.

On top of this, it has 8 health power which defines its life. If I combine its health and armor then in low mana battles it can survive until the end of the battle while in medium to high mana battles it can easily survive for four to five rounds.

If you give it additional protection it can survive even longer in the battle.

It has a speed power of 3 which increases its attack speed and also helps it make enemy attacks miss.

At maximum level it has three special abilities including Weary, Void Armor and Tank Heal.

These are three abilities that not only provide support but also help make the enemy lineup weaker. Let's learn about these abilities in detail.


WEARY


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Weary is the first ability. At the beginning of Round 1 every weary unit has a 10% chance of becoming exhausted and this chance increases by 10% every round, reaching a maximum of 80%.

The unit that becomes exhausted skips its turn and cannot retaliate again.


VOID ARMOR


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Void Armor is its second ability which is related to magic attacks.

Normally, what happens is that a magic attacker bypasses armor and directly hits the health. But a unit with Void Armor will first have its armor hit and then its health.

This means that if an enemy unit has a magic attacker, the attack will not directly affect its health. It will first break its armor and only then will its health be affected. This is very useful because it gives the unit additional protection.


TANK HEAL


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The third and final ability is Tank Heal.

Every round, it restores one-third of the maximum health of its allied unit. However it is important to understand that it only heals the unit that is in the first position.

As monsters are eliminated, whichever unit comes into the first position will continue to be healed by one-third of its maximum health, rounded down.

For example if a first position unit has five health remaining it will receive two additional health increasing its health to seven.


3-5 IS THE BEST POSITION


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Now lets talk about the best position for this monster which is very important for any battle.

Because it is a magic attacker and also a healer you should never place it in the first or second position. Its best position is from the third to the fifth position where it can continue making magic attacks while also continuously healing the first monster.

You should also not place it in the last position because enemy units that have the Opportunity ability can continuously attack the last unit and eliminate it.

Therefore its best position is from the third to the fifth position. The exact position depends on the battle and the rulesets.

If you place it in these positions it can easily survive until the end of the battle and you can take full advantage of its powerful abilities.


PRICE AND RENTING


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Now lets talk about an important section of this content which is the price and renting.

Because this card has very powerful abilities at a low mana cost, the card is quite expensive.

At the starting level you can get it for around $5. If you upgrade it to the maximum level, Level 8 it will cost you around $74 which is quite expensive.

However adding low mana cards like this to your deck is very important.

Similarly if you cannot afford this monster card you can also rent it.

The rental amount starts at around 4 DEC per day at the starting level and reaches around 50 DEC at Level 8 which is quite reasonable.

You can easily add it to your deck through renting and take full advantage of its excellent powers and abilities.

I hope you guys will like this post and is interesting as well. If you find it informative then dont forget to give me a support. Share you reviews in the comment section below. Thank you all for your time reading the content.

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