Happy (really late) mother’s day!
Today I’ll bring you something 0% related to the actual thing, a windmill.
I sketched this in class last month; it’s inspired by a Ink art video that I saw on Youtube a really long time ago. For the final art I didn’t fully follow the sketch, there are some obvious changes on it but I can always practice by doing a new one that keeps up with the original idea.
Last week Pixelart weekly contest was about Spring.
To draw a colorful background and making a windmill out of a sunflower, both were good excuses to practice around with Aseprite.
From browsing sprites from the Settlers and Stronghold Crusader games I found out how they actually animate windmills and got inspired to do them myself. The idea here is to only animate just enough frames for one slice of the turn, but to make it look like every “unit” is making a full rotation. Let me show you this principle more graphically:
Look at the red indicator; one unit shapes itself into the next one. You have to work out every unit of the windmill and modify them as they occupy the next spot of the rotation.
While working around every unit of the windmill, you’ll notice how each of them starts to make a full rotation. Once the illusion is complete, copy and paste them as many times as needed.
It took me some hours to finish the entire sprite and it only had 6 frames! Yes, only 6 were enough for making this simple sprite animation, the fewer frames, the less time you have to spend making it look smooth.
End Notes:
I noticed while I was writing this article that I put painted too much detail to those flowers at the coastline, it also looks messy with those stray pixels around. Oh well, there will be always room for improvement and as long as I keep up the practice I’ll get those problems sorted out.
Special Thanks to:
You can find my other works on my tumblr account, here!