One of the strategies that can be followed when putting together a lineup with a certain strategy is to take into account the speed, which in addition to determining who attacks first also determines the possibility of dodging attacks.
With this Aim True battle rule no attack fails so we will only take speed into account to see in what order the attack occurs.
Description:
Melee and Ranged attacks will always hit their target.
This applies to magic attacks even if the Phase ability is in play.
https://splinterlands.com/?p=battle&id=sl_f47ce5bd7d5b78c1f6c7d2ef44ec0d06
In addition to the AIR TRUE combat rule, we have the TARGET PRACTICE rule, which gives the SNIPE ability to cards with ranged and magic attacks. This gives us the opportunity to use this to our advantage by placing a card with MARTYR's ability and thus strengthen two of our cards that can give us victory.
Additionally, we can use all colors except blue and dragon and our mana limit is 19, which restricts us in the amount of cards we need.
This summoner is again very important in helping me eliminate my opponent's magical monsters with the ability it gives to all my MAGIC REFLECTION monsters, plus being level 3 will allow me to combo cards of a higher level and thus have more chances of gain.
This card will serve as support for me to receive the first attack and thus give my monster more attack turns, which I will place in the first position.
This monster is quite fast and has a great attack of 3 and with its THORNS ability it helps deal damage to monsters with melee attacks.
This moustri will be the first to attack due to the SNIPE ability that all cards acquire, but death will cause adjacent cards to be strengthened, which will increase the chances of victory.
This card is essential since by increasing the damage by +1 due to the MAGIC REFLECTION skill and the THORNS skill, which further increases the chance of victory.
In this first round my CABALIST attacks with SNIPE's ability and eliminates CHAOS AGENT.
My CURSED WINDEKU attacks XENITH MONK, taking away his shield and when attacking him he receives 3 damage from the thorns ability and remains at 3 life ready to die in the next turn.
My opponent attacks and eliminates CORPSE FIEND with his ACID SHOOTER.
Attack with QUEEN MYCELIA and DJINN BILJKA, who receive 2 damage from the MAGIC REFLECTION ability, being the last one eliminated.
In this round my CABALIST attacks and eliminates his QUEEN MYCELIA before he attacks.
CURSED WINDEKU attacks and eliminates XENITH MONK before he attacks, this causes his ACID SHOOTER to be in first place and cannot attack so in the next turn he already stings and eliminates his two remaining monsters without them being able to attack me.
The key to my victory was definitely the MAGIC REFLECTION and THORNS skills and that my CABALIST has the amplify skill that adds +1 damage to both skills.
As we saw, most of the deaths of my opponent's monsters were due to one of these two abilities. It also helped that my attack speed was higher, so many times in combat I managed to eliminate his monsters without them attacking.
Although the Aim True battle rule was not essential for the victory, it could help in part by making my opponent see it as not so vital to summon monsters without taking so much into account speed.
I hope you like my contribution