For this round we have the SNIPING NARWHAL from the Water Splinter, and the FEASTING SEAWEED from the Water Splinter. I chuckled while typing that. Unless there's an inside joke or cultural reference I am unaware of, neither one of these cards are winning any Joshman rewards for names. Prepare for some extra cheese with this one folks.
Cards 947-1015/2500
First up in our duo of eccentric monsters, we have the SNIPING NARWHAL. Apparently it has the ability to launch its unicorn-like horn with precision at enemies, and regrow it magically by the next round. That's one horny monster!
At level 6 this horny bastard can knock a mofo out, and at level 10 he can pierce armor with his erotically-shaped appendage. It's not the most mana efficient sniper out there, and it's damage maxes out at level 4.
When we combine 68 SNIPING NARWHALs into a single SNIPING NARWHAL, we get 8 out of 40 SNIPING NARWHALs towards a level 6 SNIPING NARWHAL. What do you do with a SNIPING NARWHAL, hell I don't know, I guess you hang on to it, because you never know.
Verdict: Keep and see what happens. Sell the gold foil. Stick that in your blowhole!
Cards 1016-1092/2500
For round two we have 77 of the FEASTING SEAWEED. Yes, a nautical plant who will feast on your weakest opponent. FEED ME SEYMOUR!
Out of the starting gate, the level 1 does two damage and has the Opportunity ability. It uses 4 mana, so it qualifies for Little League rounds. The downside is, it's pretty slow with low health, so you have to keep him protected. At level 6 it gets the Scavenger ability
When we clump 77 of these opportunistic waterborne plants together, we get a health 17 cards into level 6 and Scavenger. No doubt this algae of death will be a force to be reckoned with.
Verdict: Keep and upgrade to level 6 minimum, re-evaluate from there.