For this one, I tried to imagine how would render a somewhat realistic version of the Molten ogre in action.
I planned to do it for week 162, but I clearly underestimated the time needed to reach a decent quality.
Made with Art Rage Vitae.
(Splinterlands' logo is Splinterlands' property)
Creation stages in video, replayed with artrage's script which memorized the strokes during work... (until it decided it wouldn't anymore):
As always, I started with a blurry idea of what I expected and jumped into creation from abstract forms that awaited to be molded into... something.
That's all for now !