Unreal video series with AI and the HIVE blockchain. - Part 4

This is a sequel to my other story: The Fortune of François Martin, or How to Become a Crypto-Billionaire.
It is told by François Martin himself.
See Part 1, Part 2 and Part 3.

When InLeo Creator Subscriptions were released, Joséphine created a new account to test them.

Bernard, the MarJos engineer who made the Horace series had already built the next one: the tragicomedy Le Cid by Pierre Corneille. It had taken Bernard three weeks to make the Horace series, but only 10 days to make Le Cid. The reason is he used the same "actors". He was running a theatre troop and Le Cid was their next play. He had spent three days on the costumes and the scenery, and a week on the five acts of the play: five days with the Unreal game engine and two days with the Re-AI-Listic app.

They released the 5 acts of Le Cid, in English only without captions, as five episodes as subscriptions to the new account, and Joséphine with her own HIVE account subscribed for a month, paying 5 Hive-based dollars.

Joséphine was able to watch the videos of the five episodes without a problem. So, that part of the infrastructure was ready.

But, with 3Speak, in its current state, they will never be able to release each episode as one post, where you can choose the speaking and the caption languages independently before watching the video.

What they needed was a video player that could do all that, ad-free of course. They could not find any. So, they decided to build it themselves.

Amir and Marge, two software engineers of MarJos Entertainment, were instructed to build the video player, part-time. The initial version should work on a web browser but should be easily modified to have versions working on Android and iOS. To test it, they were given the French and English versions of Act I of "Le Cid", as well as the text of the act in five languages: French, English, Spanish, and Italian.

For each spoken language, they needed a synchronizing audio file, and for each of the caption languages, they needed a synchronizing text file.

Initially, they created those files manually, then they wrote programs to do it automatically.

It took Amir and Marge one month to have a prototype working as a stand-alone program (not in a web browser).

In the meantime, Joséphine spoke to different people about their video player, including the developers of 3Speak and a group of videogame studio's principals.

Continue to Part 5.


-- Vincent Celier

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