At the end of January, I shared a Commander deck built entirely with creature cards due to Ruric Thar, the Unbowed's triggered ability. Now I am ready to share the polar opposite: a deck where the commander is the only creature card! Like Alesha, Who Smiles at Death, this is another attempt at brewing a three-color deck, and I again anticipate considerable revision after I see how this plays and continue exploring my collection of cards for better synergy.
Narset, Enlightened Master (image credit) has power 3, toughness 2, first strike, hexproof, and a triggered ability which states, "Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs."
If I design a deck with no other creature summon spells whatsoever, the only cards which might be lost to her ability are lands. I'm not sure yet whether this constant land exile threat will cause problems. For now, I will include lots of artifacts, enchantments, instants, planeswalkers, and sorceries I can hopefully play for free. The enchantments are my main defensive tool, especially when they let me steal an opponent's creature or lock down their abilities. Hopefully token generators will make up for the lack of creature spells.
Artifacts
Ancestral Blade
Boros Cluestone
Boros Signet
Captain's Claws
Corrupted Grafstone
Darksteel Ingot
Darksteel Plate
Dreamstone Hedron
Fellwar Stone
Grafted Exoskeleton
Guardian Idol
Marauder's Axe
Oblivion Stone
Orazca Relic
Pristine Talisman
Prophetic Prism
Ring of Thune
Ring of Valkas
Seer's Lantern
Strider Harness
Sword of the Paruns
Tormentor's Trident
Warlord's Axe
Worn Powerstone
Creatures
Narset, Enlightened Master (Commander)
Enchantments
Confiscate
Conjured Currency
Corrupted Conscience
Curse of Echoes
Curse of Inertia
Encrust
Jeskai Ascendancy
Lay Claim
Mind Control
Nahiri's Machinations
Oath of Teferi
Protective Bubble
Thopter Spy Network
Volition Reins
War's Toll
Instants
Deflecting Palm
Engulf the Shore
Opportunity
Turn to Mist
Unsummon
Whir of Invention
Lands
Boros Garrison
Command Tower
Evolving Wilds
Island (x9)
Izzet Boilerworks
Mountain (x9)
Mystic Monastery
Plains (x9)
Swiftwater Cliffs
Temple of Triumph
Terramorphic Expanse
Tranquil Cove
Wind-Scarred Crag
Planeswalkers
Basri Ket
Chandra, Flamecaller
Chandra, Pyromaster
Chandra, the Firebrand
Dovin Baan
Elspeth, Sun's Champion
Teyo, Shieldmage
Sorceries
Beacon of Tomorrows
Cone of Flame
Empty the Warrens
Open into Wonder
Plea for Guidance
Sea God's Revenge
Sight Beyond Sight
Single Combat
Sparkmage's Gambit
Spelltwine
This likely needs more ways to stack the deck by scrying, and I may want to make better use of token generators. I know I have more planeswaker cards that fit this theme, and she has some such versions herself. I will need to decide whether to lean more into making Narset a Voltron powerhouse or generating more support, too. I probably need to find my Ring of Xathrid, and I may need to swap some artifacts for instant and sorcery spells that add more storm effects.
The real challenge with this deck will be staying alive and active until Narset can be played, though, so mana ramp with artifacts will probably still be important. Are you interested in future posts about what changes in this deck after I have some time to play it? What cards would you suggest adding? Comment below, and maybe I'll toss you some $PIZZA!