A key aspect of EDH/Commander is the myriad ways a deck can be adjusted and upgraded, but there are also variants to the format. Even preconstructed decks offer a lot of room to tweak and adjust for better synergy, so I hope this series of posts inspires you to try brewing a build that fits your play style.
First, as I commented in the last installment about this particular deck, I'm not convinced the mana dork myr quartet I had was the best for overall synergy. I replaced them with Nomad Outpost, a three-color land; Manalith, a mana rock for fixing color balance; Redeem the Lost for instant-speed insurance; and Auramancer for the opportunity to fetch the ten or so enchantments in this deck from the graveyard.
Second, I would also like to highlight some other formats you may want to try, like Tiny Leaders. The first deck I ever built with Alesha was an ad hoc Tiny Leaders deck with little synergy. This format is similar to standard EDH/Commander, but with the following major exceptions:
- Starting life is 25
- Decks must contain exactly 50 cards
- All cards must have a converted mana cost (CMC) of 3 or less
It also has its own ban list, so I had to remove all cards costing CMC 4 or more and Sol Ring from the deck before I even began considering what to keep. Here is my improved list using cards pulled from the standard 100-card Alesha deck.
Alesha, Tiny Leader
Artifacts (7)
Arcane Signet
Chromatic Lantern
Elixer of Immortality
Hammer of Purphoros
Manalith
Perpetual Timepiece
Spear of Heliod
Creatures (14)
Alesha, Who Smiles at Death (Commander)
Anathemancer
Archetype of Courage
Banisher Priest
Breathless Knight
Daxos, Blessed by the Sun
Filigree Familiar
Kambal, Consul of Allocation
Kathari Bomber
Leonin Relic-Warder
Priest of Gix
Priest of Urabrask
Topplegeist
Yahenni, Undying Partisan
Enchantment (1)
Instants (6)
Boros Charm
Dawn Charm
Marrow Shards
Rain of Blades
Rakdos Charm
Redeem the Lost
Lands (20)
Bloodfell Caves
Command Tower
Mountain (x5)
Nomad Outpost,
Plains (x5)
Scoured Barrens
Swamp (x5)
Wind-Scarred Crag
Sorceries (2)
This is just a possible subset of the viable cards, but I think it offers the best odds of playability. Some of the artifacts may need to be replaced with creatures, though. What do you think? Have you ever tried any other niche casual formats for Magic: The Gathering? Good comments may earn $PIZZA, so chime in!