Selenia Sky - Splinterlands Art Contest - Week 307

Selenia Sky 2.0 - Final - TN.jpg
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Reference Image - Selenia Sky
Selenia Sky.JPG


Using Daz3d Studio and Photoshop

Genesis 8 Female.JPG
Started with a Genesis 9 Female Template.

Selenia Sky 2.0 - 12.JPG
Added the semi-completed model, after I morphed the body, changed her position, facial expression, and added clothes.

Selenia Sky 2.0 - 11.JPG
Added an arm wrap and strings.

Selenia Sky 2.0 - 10.JPG
Added a necklace and a spear.

Selenia Sky 2.0 - 9.JPG
Added hair, eyebrows and eyelashes.

Selenia Sky 2.0 - 8.JPG
Added texture, light and color.

Selenia Sky 2.0 - 7.JPG
Added makeup and war paint.

Selenia Sky 2.0 - 6.JPG
Added blood and dirt.

Selenia Sky 2.0 - 5.JPG
Added more dirt.

Selenia Sky 2.0 - 4.JPG
Added tears and sweat.

Selenia Sky 2.0 - 3.JPG
Previewed and IRAY so you can see additional changes.

Selenia Sky 2.0 - 2.JPG
Added background light.

Selenia Sky 2.0 - Final.jpg
Final Render - added flames and smoke in the background…then I muted the color.

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Tools and assets used:

Daz3D Studio, Iray and Photoshop
Genesis 9 Female Template
Ardamir Hair
G9 Full Adventure Shell
Battle Blood Shell
Tears Combination with Mascara
BW FVO Clothes and accessories
Farvor Spear
DTPM Inferno
Daz3d and HDRI Lighting

In Summary:

  • I start out with a model template and morph the body physically.
  • I put the body into a position, change facial expressions, add makeup, dress the model, add skin texture, props, etc…
  • I either can embed the character into the background or wrap the environment around the character, then add lighting and camera settings, like depth of field.
  • Rendering times was about 17 hours.
  • Postwork in Photoshop (adding imperfections in the skin, changing atmosphere and lighting, etc…)

Stay frosty people.

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