Designing Dominion Abilities

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Note:
This were just abilities concept for the upcoming Dominion set that I made using Adobe Photoshop and was not an official Splinterlands Card design.

Hello there! @saydie here, playing Splinterlands everyday!

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If you were a part of guild and was actively participating on guild brawls, I bet that you were familiar with Gladius Cards but if not, they were a special soulbound cards which can be found inside Gladius Case and can be bought on any guild with level 2 guild store using merits that can be earned by participating on brawls or on Gwen's Glint Shop. What makes them special is that all of them have the ability called Bloodlust that gives +1 all stats boost on the monster when they defeat their target.


However, players will eventually be able to max this card and some already have so at some point, this cards needs to be replaced with a new set and that will be what Dominion with a new set of abilities with the cards to be called as "Domineers". As for what those abilities would be @thepeoplesguild wants the community to theory- craft them with the first part of the TPG challenge and bellow are some of my ideas and I also find the liberty to make placeholder icons for those abilities.

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  • 01- fire.png Fire: Prominence Flame

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For every opponent that the domineer defeats, temporarily increase the speed of all ally units by +2 that would last for 2 turns capped at 4 speed.

Only can be activated when the Domineer defeats its target, Prominence Flame gives a temporary speed boost on all ally units for the extent of 2 turns but it can be stacked up up to +4 speed, giving the fire team the prominence to attack faster and finish their opponent.

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  • 02-Water.png Water: Torrential Wave

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For every opponent that the domineer defeats, temporarily reduce the speed of all opponent units by +2 that would last for 2 turns capped at 4 speed.

With the Domineer defeating its target, Torrential Waves of water has erupted and temporarily affects the mobility of the opponent for 2 turns, making the opponent to lose -2 speed and this could also stacked up to -4 speed.

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  • 3-Earth.png Earth: Gaia's Protection

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For every opponent that the domineer defeats, increase the armor of all ally units by +1 capped at 5. The armor that gains through this ability will be lost once the Domineer was defeated.

Gaia as the personification of Earth, gives its protection to Earth Splinters by giving them +1 armor for each opponent that the Domineer defeats and as long as it remains at play, the armor boost will not be lost and can be stacked up to 5 armor.

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  • 4-Death.png Death: Curse Of The Banshee

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For every opponent that the domineer defeats, inflicts 1 damage on all opponent units equals to the amount of hit that the target receives from the Domineer capped to 3 damage.

Calling forth the Death of its opponent, the Banshee placed a curse on its target that when it was defeated, all of its allies will also receives damage which is equals to the amount of successful attack that the Domineer made to the target. For example, the Domineer defeats a target in round 2 and it was also land a hit to the same target at round 1, that means all opponent units will receive -2 damage.

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  • 5-Life.png Life: Beacon of Life

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For every opponent that the domineer defeats, increase the health of all ally units by +1 capped at 5. The health that gains through this ability will be lost once the Domineer was defeated.

The Beacon of Life increases the health of all ally units for every opponent that the domineer defeats, illuminating its allies with the blessings of Life. But once that the Domineer was defeated, the life that was gained will be lost.

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  • 6-Dragon.png Dragon: Dragonforce

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For every opponent that the domineer defeats, temporarily increase all the stats of all ally units by +1 and give non-flying units the Flying ability effective for 2 turns with the stat boost capped at 3.


By activating the Dragonforce, a Dragon Domineer was able to not only efficiently command its allies but also bestow them a temporary boost on all of their stats and give them the Flying ability so that they can also fly into the sky and be able to evade the attacks of the opponent.

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  • 07-neutral.png Neutral: United We Stand

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For every opponent that the domineer defeats, temporarily increase the speed and damage of this card equals to the number of your neutral ally units, effective for 2 turns and capped at 4 each.

Unlike Dragon Domineers which can boost their allies, Neutral Domineers gains its power by having Neutrals have its back, increasing its stats for every ally neutral units that it has so that it can inflict the final blow towards the opponent.

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Closing

The following were just suggestions that I came off for the Dominion abilities, each emphasizing the nature of each element. Just like Bloodlust, all the abilities that I made can only be triggered upon the defeat of the target which gives them a temporary increase of stats with the exception of Death Domineer. I'm not sure how much I did in terms of balancing the abilities since was not able to test them in battle but I am very satisfied with the placeholder icons that I made for the new abilities.

Thanks for reading and see you at the next post.

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To read previous articles, just click on the image of the article that you want to read.

All the image that I edited here belongs to Splinterlands and Soulkeep.

Card abilities and rulesets from Splintercards.

Element Dividers made by @splintercell-01

All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

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