Hello, everyone how are you today, still play Splinterlands ? Today I will make a blog again about Splinterlands contest Battle Mage Secrets Challenge. This Week's Theme is Back to Basic ruleset.
I play in the Modern Format Champion League, using my scholar account from Balthazar.
If you want to watch the Battle Link
Video link:
In battles with the Battle to Basic and Melee Mayhem ruleset usually magic attacks will be the thing that concerns us. Because magic attacks cannot miss and ignore our unit's armor, each attack will immediately reduce our monster's HP. This is different from ranged and melee attacks which can be dealt with in 2 ways:
In the elements available in this battle, there is a summoner who is strong against magic attacks, namely Immortalist. Using this summoner, we only need to arrange a monster formation that focuses on dealing with melee and ranged attacks.
This is my lineup (all monster abilities are not working in this battle, only the summoner ability is working) :
| Summoner or monster | Abilities | Description |
|---|---|---|
| Immortalis, Summoner. It can decrease enemy HP by -1. Have Void, and Shatter abilities | With Void ability can decrease the enemy magic attack by 50%. Shatter ability will destroy all armor from the monster we hit with only 1 attack. The Void and Shatter abilities are the only ability our monster have in this battle. | |
| Vampire Bat, 1st position, attacker and tanker. | Put this here as an attacker and tanker because it has high speed to increase the chance to attack first before it dies. With high speed we hope can evade several range/melee attacks before dying. | |
| Mycelic Infantry, 2nd position, attacker and tanker. | We put this monster in second place because it has large armor and HP., suitable to become a 2nd tanker with extra armor can defense better against ranged and melee attack. Has large damage of 5 but unfortunately the speed is low only 1, hope can hit the enemy. | |
| Terraceous Grunt, 3rd position, attacker. | We put this monster in 3rd place because it has large HP with only cost 6 mana. | |
| Mycelic Slipspawn, 4th position, attacker. | We use this monster because have High HP. The magic damage is not bad either. | |
| Pelacor Mercenary, 5th Position, attacker. | Another melee monster with good HP, the armor only 1 but that's enough to handle 1 hit from range or melee monster. | |
| Regal Peryton, 6th Position, attacker. | U must ask why I put the unit with high speed behind, isn't it better to put it upfront so can evade the enemy range and melee attack? The reason is that this monster has high speed this monster's main job: I hope can attack first every round and destroy the enemy armor. In the Melee Mayhem ruleset usually, the enemy will bring many melee monsters which sometimes have high armor. This will make our melee monster easier to decrease the enemy's HP. |
Our Formation is finished and we are ready to battle :
Yes, our strategy is working quite well:
In this battle, it seems like the enemy anticipated that we would use a lot of melee attacks because of the Melee Mayhem ruleset and decided to use a summoner who can give the Dodge ability (increases the chance of dodging ranged and melee attacks by 25%) to all monsters Friend.
Thank you, my friend, for taking the time to review my battle report. I appreciate your efforts and would be grateful if you could provide me with feedback on any mistakes you find by leaving a comment.
If you are new and want to try this fantastic strategy card battle game feel free to use my referral code https://splinterlands.com?ref=poplar-22 to join.