Splinterlands Battle Mage - Broken Arrows

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Hello Splinterfans!

This week we have the new Battle Mage Secrets weekly challenge with the ruleset Broken Arrows.

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This ruleset is the nightmare for all Sloan fans as you cannot use any ranged attack monsters, even if they are legendary and have other abilities.

This means your opponent will either attack with a melee or magic attack and you can do the same, so what would be the best options in this case? It can also depend on other factors such as what summoners are available and rulesets, but today I will show you one of my favorite tactics with the mighty Immortalis!

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Usually, I might like to go in all guns blazing using Obsidian and try and give a maximum magic attack or go all in on a sneak melee attack. However, magic reflecting tank or magic rebuff can leave you very limp handed.

On to this week's battle.

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My Team

This is a low mana battle and I am taking a risk using Immortalis who costs 6 mana.

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Summoner/ MonsterReason
ImmortalisVoid ability - reduced magic attack
Hill GiantLow mana cost, high health score and Stun ability
UraeusSneak and poison attack
Mycelic MorphoidThorns in case of a sneak melee attack
Djinn BiljkaHidden magic attack

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My opponents

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The rules for the battle are:

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Odd Ones OutOnly Monsters with odd Mana costs may be used in battles
Broken ArrowsRanged attack Monsters may not be used in battles

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Battle

Watch the Battle on Splinterlands

or youtube:


ROUND 1 - Hill Giant vs. Pelacor Mercenary

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I have struck luck that my opponent has gone for the Obsidian magic attack so this would be de-buffed by Immortalis.

It was a consideration of mine if I should go for Pelacor Mercenary too, his sweet healing ability was very tempting, but I instead liked to have an ace up my sleeve with Hill Giant and his awesome stun ability.

In round 1, Uraeus is first to strike and my opponent considered the thorns for this very reason just like me. It is however not enough to stop Uraeus and he takes out Mycelic Morphoid.

Hill Giant sadly misses and takes some heavy damage from Pelacor Mercenary and Djinn Biljka.

ROUND 2

Uraeus takes out the Chaos Agent next and Hill Giant manages to hit the Pelacor Mercenary who with his wings, can be quite evasive. Stun is activated!

While he is stunned, he doesn't attack the Hill Giant who would fall if he did. He also doesn't heal himself.

ROUND 3

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In round 3, we are already reaching a climax with both my opponents monsters down to 1 health score. As Djinn Biljka has camoflage ability, all my attack focuses on the stunned Pelacor Mercenary.

First up Uraeus takes a shot and he falls. Next steps up Djinn Biljka into my enemy's tank position. As the Hill Giant has a faster speed than him, Hill Giant attacks next and my opponent is defeated.


Summary:

The broken wings ruleset usually means that you can either use a magic or melee attack, but it can often pay to try and debuff one of these attacks to give you a surprise advantage.

How do you play the broken wings ruleset?

Thanks for reading.

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Credits:

The title image was created in Canva with images from ha11ok / Pixabay
Screenshots and characters are taken from Splinterlands.

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More details about it can be found here.

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Splinterlands Battle Mage - Broken Arrows | Ecency