This battle rule is interesting because it empowers cards with melee attacks.
COMBAT RULES
Melee Mayhem
Description:
Melee units can attack from any position.
Prime use case for melee units with Bloodlust.
Abilities take precedence where targeting is concerned.
My Battle
https://splinterlands.com/?p=battle&id=sm_jEDG4m5hEB5ncwIVJFJE
BATTLE CONDITIONS
In addition to the Melee Mayhem battle rule, which will allow you to attack cards with melee attacks from anywhere, we have.
STAMPEDE: This battle rule allows that if a card with trample manages to eliminate a card, makes its second attack eliminates that card, it can continue attacking this card until it fails to attack one of its enemy's cards. In this case I will not use any cards with TRAMPLE.
AMPLIFY: This rule will increase the damage by THORNS, MAGIC REFLECTION, BLAST AND RETURN FIRE by +1, but in this case I will not use any face with these skills.
So I'll just take advantage with the Melee Mayhem battle rule.
My Team
LOBB LOWLAND
This summoner will allow me to summon a BRAWL card and will also reduce my enemy's speed by -1, which will give me an advantage.
MYCELIC INFANTRY
This card will protect my two main tanks and could also provide the same attack, it will be very difficult to be eliminated because of its SHIELD ability, which reduces the MELEE attack, and because of its 3 shield and 7 life.
GRUND
This card will be essential for victory due to its DOUBLE ATTACK ability, added to its 10 life which gives it a lot of resistance, and its 3 attack will allow me to quickly eliminate my enemy and its 3 speed will allow it to attack first giving the chance to Eliminate my enemy's cards before he attacks.
!QUORA TOWERSHEAD
This card will be essential since when attacking with magical and melee attacks it gives it great attack power, and since it regenerates it will be very difficult to be eliminated.
His **BLOODLUST **ability will make him more dangerous by increasing all his statistics, by eliminating my enemy's cards.
DEVELOPMENT OF THE BATTLE
RONDA 1
In round 1 I attack his MYCELIC SLIPSPAWN, with my QUORA TOWERSHEAD and my GRUND and kill him before he can attack.
My enemy eliminates my MYCELIC INFANTRY before he attacks with all of his cards.
He only attacks with his GOBLIN PSYCHIC and his FUNGUS FIEND, which misses the attack and leaves him at 7 life.
RONDA 2
In round 2 I eliminated his REGAL PERYTON by attacking him with my QUORA TOWERSHEAD and my .GRUND which also eliminated his GOBLIN PSYCHIC with his second attack.
My enemy attacks with all his cards including his REGAL PERYTON which attacks before being eliminated, and they manage to eliminate my GRUND.
Only his FUNGUS FIEND attacks and hits my QUORA TOWERSHEAD but it will regenerate this damage.
RONDA 3, 4 and 5
In round 3 I manage to eliminate his SPIRIT HOARDER before this attack and my enemy, although he attacks me in round 4, regenerate all the damage, eliminate his MAGI OF CHAOS before this attack and in the fifth turn I eliminate his FUNGUS FIEND.
FINAL ANALYSIS
In this battle the key to victory is thanks to the Melee Mayhem battle rule, which allows you to attack my GRUND and my QUORA TOWERSHEAD, without them being in the first position, allowing you to use my GRUND's double attack , and my QUORA TOWERSHEAD attacks with its magic attack and its melee attack, which allowed me to quickly eliminate my enemy.
Added to that the LOBB LOWLAND summoner, which is what allowed me to summon my QUORA TOWERSHEAD and decreases my opponent's speed to -1, which allows me to attack first and my enemy does not hit his attack.