This week featuring monster for Weekly Challenge is TIME MAGE. It was 17 mana match with no rules against Earth splinter. To my surprise, my opponent used Obisidian without any magic monsters.
Check out the battlehere
Mother Khala, my preferred choice for Life splinter, provides 1+ health to all friendly monsters. Suitable for low mana matches.
Essential for low mana capped matches or when you are left with 1 extra mana after you have field the preferred line-up. With *Mother Khala's* additional health, it will have 3 health points and sometime, it could withstand for more than one attack. At level 3, it will have the *Void* ability and will be more useful.
With 2 mana cost, 4 health, flying ability, 3 speed, *Pelacor Conjurer* is usually used as the meat in the front line. With the help of *Mother Khala's*, it gets additional health point and as *Time Mage* slowdown the enemy, the flying *Pelacor Conjurer* is a difficult target.
*Time Mage* is one of the core team member whenever I play **Life** splinter. It's ability to reduce the speed of all enemy monster has great affect. Firstly, the enemies were slowdown so that friendly monsters have higher chance of hitting fast or flying enemy monsters. Secondly, the slowdown enemies more chance of missing the targets especially to the fast or flying friendly friendly monsters. With 4 speed, *Time Mage* itself is quite fast and slowing down enemy has lower chance of hitting *Time Mage*.
Forth Position : LONE BOATMAN
5 mana cost, 2 range snipe attack with an armor, *Loe Boatman* is pretty strong against magic or range units which usually hide behind the front line.
Even though it has only one melee attack, it target weakest enemy. This flying monster is a difficult target for the enemy monster especially when they are slowed down.
Let the battle begin!!!
Round 2
Round 3
Round 4
Round 5
Round 6
At first, I thought this would be an easy match, but Mycelic Infantry kept hitting the target and I was starting to worry. But in the end I won the match. After checking against splintertools.io, it says, I got 25% chance of loosing against this enemy team. But if I place Lone Boatman at the end of the line, it would be 100% winning rate for me. May be next time, I'd place a different position.
I think Time Mage's ability is very powerful as it slow down enemy units so that easier to target by team members at the same time, have a higher chance of dodging the enemy attack. So it has double effect. That is the reason why Time Mage is used in most of my line-ups.
Alright guys.. if you are interested in joining weekly challenge please visit here.
you can find how to make banners and canvas here.
Have a good one.
!Cheers