Weekly Challenge! TIME MAGE

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This week featuring monster for Weekly Challenge is TIME MAGE. It was 17 mana match with no rules against Earth splinter. To my surprise, my opponent used Obisidian without any magic monsters.

Check out the battlehere



Summoner : MOTHER KHALA



Mother Khala, my preferred choice for Life splinter, provides 1+ health to all friendly monsters. Suitable for low mana matches.

First Position : GARGOYA SCRAPPER


Essential for low mana capped matches or when you are left with 1 extra mana after you have field the preferred line-up. With *Mother Khala's* additional health, it will have 3 health points and sometime, it could withstand for more than one attack. At level 3, it will have the *Void* ability and will be more useful.

Second Position : PELECOR CONJURER


With 2 mana cost, 4 health, flying ability, 3 speed, *Pelacor Conjurer* is usually used as the meat in the front line. With the help of *Mother Khala's*, it gets additional health point and as *Time Mage* slowdown the enemy, the flying *Pelacor Conjurer* is a difficult target.

Third Position : TIME MAGE (Featuring Monster)


*Time Mage* is one of the core team member whenever I play **Life** splinter. It's ability to reduce the speed of all enemy monster has great affect. Firstly, the enemies were slowdown so that friendly monsters have higher chance of hitting fast or flying enemy monsters. Secondly, the slowdown enemies more chance of missing the targets especially to the fast or flying friendly friendly monsters. With 4 speed, *Time Mage* itself is quite fast and slowing down enemy has lower chance of hitting *Time Mage*.

Forth Position : LONE BOATMAN



5 mana cost, 2 range snipe attack with an armor, *Loe Boatman* is pretty strong against magic or range units which usually hide behind the front line.

Last Position : CELESTIAL HARPY


Even though it has only one melee attack, it target weakest enemy. This flying monster is a difficult target for the enemy monster especially when they are slowed down.



Enemy came up with *Obsidian*, *Mycelic Infantry*, *Goblin Thief* and *Chaos Agent*. I was a strange line-up though. The strategy may be to focus on my back-line while I am busy with the very strong tank. Let's see if the *Goblin Thief* can attack *Celestial Harpy* without missing.

Let the battle begin!!!




Round 1

Time Mage should damage 1 health to the Mycelic Infantry, Lone Boatman should kill the Chaos Agent. Mycelic Infantry will take out Gargoya Scrapper. Let's see who come out as the winner of Goblin Thief vs Celestial Harpy. Celestial Harpy is placed at the end of the line so that its flying ability give some trouble to the sneakers. May be I should place Lone Boatman at the end of the line.
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Round 2


As hopped, Celestial Harpy avoided the attack from Goblin Thief, it means I am against only one monster Mycelic Infantry after a few rounds as Celestial Harpy would come out as the winner. With its 1 speed, it would be difficult to hit flying Pelacor Conjurer.
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Round 3


Oh.. Mycelic Infantry hit flying Pelacor Conjurer. Goblin Thief and Celestial Harpy hit each other, Celestial Harpy should take Goblin Thief in the next round since it would attack first. Lone Boatman is now targeting Mycelic Infantry but it would take a while to take out the armor.
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Round 4


Pelacor Conjurer can't out play Mycelic Infantry and hit for the second time. How could Mycelic Infantry with 1 speed can hit a flying monster with 3 speed? Celestial Harpy took out Goblin Thief and Time Mage is directly facing Mycelic Infantry as a tank. If Time Mage got hit two times, *Lone Boatman with range attack wouldn't be able to attack and Celestial Harpy's 1 attack won't do any damage and as a result, I'd lose the match.
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Round 5


Oh.. 1 speed Mycelic Infantry hit 4 speed Time Mage. Mycelic Infantry still has 3 hit points and I could do only two health damage in this round. It mean Mycelic Infantry will be left with 1 health point and if it hit Time Mage again???
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Round 6


Mycelic Infantry finally missed the attack in round 5 and now just need one shot from Time Mage to register the win. Out of 5 attacks from Mycelic Infantry, 4 of them were successful. I don't know how the chance works but it should have missed attack against flying and fast targets. Should the last attack were not missed, I'd be reporting a loosing match.
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At first, I thought this would be an easy match, but Mycelic Infantry kept hitting the target and I was starting to worry. But in the end I won the match. After checking against splintertools.io, it says, I got 25% chance of loosing against this enemy team. But if I place Lone Boatman at the end of the line, it would be 100% winning rate for me. May be next time, I'd place a different position.

I think Time Mage's ability is very powerful as it slow down enemy units so that easier to target by team members at the same time, have a higher chance of dodging the enemy attack. So it has double effect. That is the reason why Time Mage is used in most of my line-ups.


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Have a good one.
!Cheers