As soon as we can, current estimates say early next month, we've finished adding normal-type moves with distinct functions just now. So we'll be inviting a few experiences testers over and help balance the game so it works the way it's meant to, i.e. creatures not getting one-shotted but not so slow that it becomes boring while leaving room for heals to be useful and necessary in battles. ^^
After that is polished we'll start scaling up our servers and open the alpha up for everyone to see if we can handle the "stress-testing" and find more bugs that our few testers couldn't.
RE: Zing pumped