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You invest your time and effort to think up strategies, on how to play this battle which would end up not being able to use those amazing combos you pulled off from last game.
This is a strategy for when you can't use your brain and ends up using just brawns. A strategy to play for when all abilities are unusable and when you need to go Back to Basics.
Fernheart
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Runemancer Florre
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Fernheart
Market Price | Buy
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Fernheart is kind of in a decent price right now since there's still supply of Chaos Legion from rewards. However, I expect Fernheart to spike up afterwards especially due to that new rule of combat that allows you to use a gladiator card. This means, you can now add Close Range to that gladiator via Fernheart.
So, if you're looking a bit more in the future, the $5.27 per Fernheart copy is affordable.
Market Price | Rent
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For Silver players, you can rent a level 3 for 10 DEC per day and for Gold, a 10.50 DEC per day. It's quite cheap and a lot cheaper than Obsidian.
Runemancer Florre
Market Price | Buy
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Runemancer Florre is a bit expensive for $16. Yes, she's legendary but she has no ability and I don't think you would use her outside of niche rules of combats.
Market Price | Rent
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You can rent one for 35.34 DEC for a level 1 and a whopping increase to 104.62 DEC at level 2. I don't know why she's expensive to rent despite never really seeing her be played in Silver and Gold Modern.
Stats | Fernheart
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Fernheart is an epic summoner. However, it's not as different from rares in Gold and below. You need to get a level 4 to use capped Gold monsters. It's good to have on a back pocket especially since it's not as expensive as other earth summoners.
Abilities
+1 Health. All of your monster gets 1 increased max health.
Close Range (Inherent). All of your monsters gets Close Range ability that allows any range damage type be used while on first position.
Stats | Runemancer Florre
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Runemancer Florre has very high stats to balance out the lack of ability. Due to multiple damage type, damage increase and decrease is half as effective. She can also play as tank if you're using Fernheart's Close Range.
Abilities
None. Runemancer Florre does not have any abilities at all levels.
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Battle Highlights
Click the link below to see the full battle:
https://m.splinterlands.io/#/battle/game/process/sl_9962a65f5cba78386907aabd61b6a62b
Rules of Combat
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41 Mana Cap. Total mana cost of all monsters must not exceed 41 mana.
Back to Basics Rules of Combat. All monsters on the board have their abilities negated during this battle. Summoner abilities and stat boosts are unaffected.
Armored Up Rules of Combat. All monsters in the board gets +2 armor.
All elements unlocked except for Fire, Life, Death and Dragon Elements. Summoners and Monsters from this element cannot be used during this battle.
Abilities Used During This Battle
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Monsters in RED are my opponent's. Those in BLUE are mine.
Round 1
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- Goblin Psychic's attack killed Pelacor Mercenary.
Round 2
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- Runemancer Florre's attack killed Pelacor Mercenary.
Round 3
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- Venari Spellsmith's attack killed Terraceous Grunt.
Round 4
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- Regal Peryton's attack killed Vampire Blossom.
Round 5
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- Regal Peryton's attack killed Hunter Jaxx.
- Runemancer Florre's attack killed Regal Peryton.
Round 7
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- Runemancer Florre's attack killed Goblin Psychic.
Round 8
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- Runemancer Florre's attack killed Venari Spellsmith.
Round 9
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- Runemancer Florre's attack killed Chaos Agent.
αͺIαEαα
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For this battle, since this is a Back to Basics rule of combat, I won't add the other abilities as they aren't usable in this battle anyway.
Summoner: Fernheart: Gives +1 health to all of your monsters and Close Range ability to allow range monsters to attack while on first position.
- Pelacor Mercenary: Costs 7 mana, 3 damage and 9 health. Good tank for a decent cost.
- Terraceous Grunt: Costs 6 mana and 11 health. It's a soul-bound rewards that can only be obtained in battle.
- Vampire Blossom: Has 3 speed and 2 damage.
- Hunter Jaxx: Costs 6 mana and 3 range damage.
- Runemancer Florre: Costs 13 mana, has 13 health, 2 magic damage and 2 range damage, and 4 speed. Except for the mana cost, everything is above normal.
αͺIαͺ YOαα αTαα©TEGY α―OαKEαͺ?
Yes but I almost lost. Runemancer's Florre's high health saved me. Since I'm using range monsters, I also had a lot of misses due to speed difference. Last, I was too excited that I didn't notice the Armored Up rule of combat. This worked against me since range damage doesn't pass through armor.
α―αΌα©T α―Iαͺαͺ YOα TαY αͺIα΄α΄EαEαTαͺY αEαT TIα°E?
I'll probably change everything except the summoner. Since it's Armored Up rule of combat, magic damage type are better choice as their attacks bypass armor.
π«π πππ ππππ Runemancer Florre on Back to Basics rule of combat ? πΎππ ππ πΎππ πππ?
Yes. The Back to Basics rule of combat does not affect Runemancer Florre since she doesn't have any abilities in the first place.
Runemancer Florre's two damage types are also hard to counter as you need separate abilities to mitigate her damage.
- This post is an entry for Splinterland's Battle Mage Secrets contest.
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If I seem to forget to cite other sources, this would be unintentional. Please leave it on the comments below to be added in the post. Thanks.
I also apologize for the lower quality images and editing for this post and upcoming posts. Bad luck just struck all at once which includes, but not limited to, my PC's hard drive failing due to extreme heat recently.
I also had a couple of higher priorities so the quality of my work will be like this for this month and the next.
Everything will go back to normal by June so I appreciate the patience of my dear readers.
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GΣ¨Σ¨D αΠ¦αK ΞΠD KΣΣP GΠ―IΠDIΠG!