Quest: Moldred the Lich king (MAIN VALLEY) (part six)

@mastergerund and Timothy is on a rampage. they cutting away undeads left and left and right. @Happyme and diamond joning the slaughter, the two of them gets the oger down @happeme keep missing but Diamond dont.

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@stever82 is cuting down the renaming undead. @hhayweaver is moving forwards, gunnar and the guards are joning him. he taking down on undead and gunnar manage to blinde one of the ogers in the distance. he will be no threat for a vile. one of the guards killing on more undead.

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David is sedin his wolf forward. and it killed on undead. the guards taka care of on more while @hhayweaver shoot down the third
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reinforcements form the outpost has come they are on the way to the front. Davids sommone wolf got killed and one wolf attacked one of the guards

"no snike attack you are all in combat"
you can move maps it take one action you will ending up in L12

(a bit tired to day a be back stronger on the next one)
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wood gate 50 of 50
Stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:

health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns

Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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@stever82(boar fangs amulet)(bear cub)(moose sausage)(ale) 9
weponds(+6 iron spike club/gem 8 dam)(+4 cross bow 8 dam)
4 hit points (20 of 20 armor)
Spells: Rage (increase hit chance by 5 and damage by 2. one action. damage the armor by 5
D20 touch en be put on your self or and ally)

potions 4 of 4:2 greather healing, 1 health potion, 1 berserk potion

Abilities (barbarian armor set): 4 actions per turn . +2 Charge attack range 5 squares)(Rage spell) +1 potions. (dam from the cub and sausage has been added to the weponds)

Playersteven.png

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@mastergerund(Ring,ale,amulet) 9
weponds(+8 Scimitar (Rogue) 4 dam)(+4 bow 2 dam)
4 hit points (13 of 15 Rogue Armor set)(wounded)
potions 4 of 4: 1 health potion,1 rock potion. 2 greater healing potion

Abilities (Rogue armor set)+2 movement speed 1-4 on hide (+10 on hide) +1 potions)

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Timothy (ale,ring,amulet, ranger helmet) 7
weponds(+8 Hunter bow (Ranger) 4 dam)(+6 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 Armor)
potions 3 of 3: 1 health potion, 1 rock potion. 1 greater healing potion
Player tim.png

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@enosh(ring.ale,ranger helmet) 8
weapons(+4 sword 2 dam)(+8 Hunter bow (Ranger) 4 dam)
4 hit points (20 of 20 armor)
potions 1 of 3: 1 Greater Healing potion

Playerenosh.png
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@Happyme(Ring,Eye of accuracy,ale,Moose sausage) 8
weapons (+7 bow 7 dam)(+5 iron sword 6 dam)
4 hit points (44 of 44 Armor)
potions 3 of 3: 3 Greater Healing potion

hit/damage added to the bow

Playerhappyme.png

Diamond(amulet.bone amulet,ale,Moose sausage) 8
weapons(+6 Battle Axe 2-handed (ogre)(10 damage)
20 hit points (31 of 38 Armor)(wounded)
potions 3 of 33 Greater Healing potion

hit/damage added to the axe

Playerdimonde.png

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@hhayweaver (bear amulet,ale.ranger helmet) 9
weapons(+8 Bow 4 Dam)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (17 of 17 Armor)
potions 3 of 3 1 Armor Potion,1 Health Potions,1 greater healing potion

hit added to the bow

Playerhhayweaver.png

David (ale,ring,spell book) 8
weapons(+5 Cleric Staff 4 Dam)(+4 Bow 4 Dam)
4 hit points (25 of 25 armor) (heal self to full he/armor)
potions 3 of 3 2 Greater Health Potion, 1 Rock Potion.

Spells: heal (D6 armor and hp and armor, line of sight)
Touch heal (D20 armor and hp next to the target)
summon wolf (D20 summoning up to 3 wolfs to fight for you)

Playerdavid.png

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the outpost

soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (24 of 24 armor)

soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (19 of 24 armor)wounded

location: F9

soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (20 of 24 armor)wounded

location: F10

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Gunnar (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (28 of 35 Cleric armor set)(wounded)
potions 8 of 8 4 Greater Health Potion, 2 berserker potion , 2 Rock potion
Spells: touch heal ,heal, blind,magic missile

ability +2 spells +1 hit +3 potions)

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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed

Playerundead.png

undead ogers (ring,amluet,ale) 9
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points (20 of 20 armor) (blinded) (he can move or attack last two turns)

location: F2 (Fortress map)

undead ogers (ring,amluet,ale) 9
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points (20 of 20 armor)

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undead archery (Ring,Eye of accuracy,ale) 8
weapons (+5 cross bow 6 Dam)
4 hit points 15 of 15 armor)

location :(fortress map)

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undead wolf (+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)

Player wolf.png

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H2
H3
H4
3 columns
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1 column
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