Quest: Moldred the Lich king (MAIN VALLEY) (part eight)

@Happyme messenger to the Trebuchet is carries fruits the fire of the first firebomb is just gone a secone one hits this to missing the target but it wondead two undead on the wall. @Happyme and Diamond is working on clearing out the last undead next to them. the oger is taking damage but it still standing.
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@stever82 ses and oputunity to end it. but he misses his attack on the blinded beats he get one good hit in @mastergerund trying to but the oger is still standing and Timothy is trying his best to drop the oger.

. @hhayweaver is killing and undead then moving to cower. @enosh is coming up to he alshow killing and undead and visly staying out of the sight of the wall. David is healing @stever82.

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gunnar ses and oppetunity the attack the gate he is sending all the guards farvard but first he giving tow of them a rock potion. he take a pot shoot at the oger. it hitts. the oger is blinded and barly standing.
the guards killed two rangers and attacking the Oger they get shoot from the wall one of them got killed.

"no snike attack you are all in combat"
you can move maps it take one action you will ending up in L12

attacking the gate is a normal attack. you can not hit the undead on the wall using melee weponds
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wood gate 50 of 50
Stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:

health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns

Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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@stever82(boar fangs amulet)(bear cub)(moose sausage)(ale) 9
weponds(+6 iron spike club/gem 8 dam)(+4 cross bow 8 dam)
4 hit points (20 of 20 armor)(+12 from a healing from David
Spells: Rage (increase hit chance by 5 and damage by 2. one action. damage the armor by 5
D20 touch en be put on your self or and ally)

potions 4 of 4:2 greather healing, 1 health potion, 1 berserk potion

Abilities (barbarian armor set): 4 actions per turn . +2 Charge attack range 5 squares)(Rage spell) +1 potions. (dam from the cub and sausage has been added to the weponds)

Playersteven.png

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@mastergerund(Ring,ale,amulet) 9
weponds(+8 Scimitar (Rogue) 4 dam)(+4 bow 2 dam)
4 hit points (13 of 15 Rogue Armor set)(wounded)
potions 4 of 4: 1 health potion,1 rock potion. 2 greater healing potion

Abilities (Rogue armor set)+2 movement speed 1-4 on hide (+10 on hide) +1 potions)

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Timothy (ale,ring,amulet, ranger helmet) 7
weponds(+8 Hunter bow (Ranger) 4 dam)(+6 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 Armor)
potions 3 of 3: 1 health potion, 1 rock potion. 1 greater healing potion
Player tim.png

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@enosh(ring.ale,ranger helmet) 8
weapons(+4 sword 2 dam)(+8 Hunter bow (Ranger) 4 dam)
4 hit points (20 of 20 armor)
potions 1 of 3: 1 Greater Healing potion

Playerenosh.png
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@Happyme(Ring,Eye of accuracy,ale,Moose sausage) 8
weapons (+7 bow 7 dam)(+5 iron sword 6 dam)
4 hit points (44 of 44 Armor)
potions 3 of 3: 3 Greater Healing potion

hit/damage added to the bow

Playerhappyme.png

Diamond(amulet.bone amulet,ale,Moose sausage) 8
weapons(+6 Battle Axe 2-handed (ogre)(10 damage)
20 hit points (31 of 38 Armor)(wounded)
potions 3 of 33 Greater Healing potion

hit/damage added to the axe

Playerdimonde.png

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@hhayweaver (bear amulet,ale.ranger helmet) 9
weapons(+8 Bow 4 Dam)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (17 of 17 Armor)
potions 3 of 3 1 Armor Potion,1 Health Potions,1 greater healing potion

hit added to the bow

Playerhhayweaver.png

David (ale,ring,spell book) 8
weapons(+5 Cleric Staff 4 Dam)(+4 Bow 4 Dam)
4 hit points (25 of 25 armor) (heal self to full he/armor)
potions 3 of 3 2 Greater Health Potion, 1 Rock Potion.

Spells: heal (D6 armor and hp and armor, line of sight)
Touch heal (D20 armor and hp next to the target)
summon wolf (D20 summoning up to 3 wolfs to fight for you)

Playerdavid.png

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the outpost

soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (24 of 24 armor)

soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (16 of 24 armor)(0 of 20 armor rock potion two turns)

location: E3

soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (20 of 24 armor)(+10 of 20 armor rock potion two turns)

location: E4

soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (5 of 24 armor)(wounded)

location: B5

Playerguards.png

Gunnar (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (28 of 35 Cleric armor set)(wounded)
potions 6 of 8 4 Greater Health Potion, 2 berserker potion , 0 Rock potion
Spells: touch heal ,heal, blind,magic missile

ability +2 spells +1 hit +3 potions)

Playergunnar.png

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undead ogers (ring,amluet,ale) 9
weapons (+6 Battle Axe 2-handed 7 dam)
10 of 20 hit points (0 of 20 armor)

location: F2 (Fortress map)

Player oger.png

undead archery (Ring,Eye of accuracy,ale) 8
weapons (+5 cross bow 6 Dam)
4 hit points 15 of 15 armor)

undead archery (Ring,Eye of accuracy,ale) 8
weapons (+5 cross bow 6 Dam)
4 hit points (7 of 15 armor)(wounded)

location :C2

Player undeadarcher.png

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H2
H3
H4
3 columns
2 columns
1 column
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