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scipio
StemSocial
16d
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Learn Zig Series (#182) - Bare Metal: No OS, No std
Learn Zig Series (#182) - Bare Metal: No OS, No std What will I learn What "no OS, no std" actually means -- that freestanding is a property of the target, not a special dialect of Zig, and why
$ 0.000
18
1
scipio
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17d
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Learn Zig Series (#181) - Cross-Compiling for ARM Cortex-M
Learn Zig Series (#181) - Cross-Compiling for ARM Cortex-M What will I learn What a Cortex-M microcontroller actually is, why "bare metal" means no operating system underneath you at all, and
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scipio
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18d
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Learn Zig Series (#180) - Mini Project: Synth Engine - Part 3
Learn Zig Series (#180) - Mini Project: Synth Engine - Part 3 What will I learn Why the per-sample @sin was the engine's hot spot, and how a wavetable oscillator turns a transcendental call into an array
scipio
StemSocial
19d
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Learn Zig Series (#179) - Mini Project: Synth Engine - Part 2
Learn Zig Series (#179) - Mini Project: Synth Engine - Part 2 Part of a multi-episode project What will I learn What actually happens when all sixteen voices are busy and a seventeenth note arrives --
darth-azrael
retrocomputing
6d
Published via Ecency
Promoted
PC World (September 1986)
If you had an IBM PC or compatible in the 1980s or 1990s, PC World was probably the magazine you wanted. It was certainly one of the most popular. The September 1986 issue includes:
scipio
StemSocial
20d
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Learn Zig Series (#178) - Mini Project: Synth Engine - Part 1
Learn Zig Series (#178) - Mini Project: Synth Engine - Part 1 Part of a multi-episode project What will I learn? Why a polyphonic synthesizer is, at heart, a voice-allocation problem, and how that one
scipio
StemSocial
21d
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Learn Zig Series (#177) - Mini Project: Pixel Art Editor - Part 3
Learn Zig Series (#177) - Mini Project: Pixel Art Editor - Part 3 What will I learn? Why undo is not an afterthought but a data-structure decision, and how the command pattern turns "take that back"
scipio
StemSocial
22d
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Learn Zig Series (#176) - Mini Project: Pixel Art Editor - Part 2
Learn Zig Series (#176) - Mini Project: Pixel Art Editor - Part 2 What will I learn? Why the interactive side of an editor is a different kind of problem than the data model -- input is sparse, messy,
scipio
StemSocial
23d
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Learn Zig Series (#175) - Mini Project: Pixel Art Editor - Part 1
Learn Zig Series (#175) - Mini Project: Pixel Art Editor - Part 1 What will I learn? Why a pixel art editor stores palette indices in stead of colors -- the classic indexed-color model that every sprite
primerz
HiveDevs
5d
Published via Ecency
Promoted
Pixa 🔥🖤 is looking for witnesses and friends
Hi Hive, @primerz again! A little while ago I introduced Pixa, the pixel-art sibling of Hive. Today I have a simple ask: we’re looking for witnesses and community members. This video is creepy, it's because
scipio
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24d
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Learn Zig Series (#174) - MIDI Parsing and Generation
Learn Zig Series (#174) - MIDI Parsing and Generation What will I learn? Why MIDI is just bytes -- a tiny wire protocol where one bit tells you whether you are looking at a command or a number, and how
scipio
StemSocial
25d
Learn Zig Series (#173) - Audio Mixing
Learn Zig Series (#173) - Audio Mixing What will I learn? Why summing is the whole secret of mixing -- and why that same summing is exactly what will blow your output past -1..1 and make it clip; How to
scipio
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Learn Zig Series (#172) - Synthesis: Envelopes and Filters
Learn Zig Series (#172) - Synthesis: Envelopes and Filters What will I learn? What an envelope is, and why a note needs one -- how ADSR (attack, decay, sustain, release) turns a lifeless drone into something
scipio
StemSocial
1M
Learn Zig Series (#171) - Synthesis: Oscillators
Learn Zig Series (#171) - Synthesis: Oscillators What will I learn? What a phase accumulator really is, and why it is the single beating heart inside every oscillator you will ever write; How to generate
ecency
Town Square
7d
Published via Ecency
Promoted
Raidstead: Your Community Against the Swarm. Season 1 Opens October 10
Your Hive community has always been where you write, read and talk. Starting October 10 it is also your team. Raidstead is a small strategy game that lives right on ecency.com. Every community on Hive
scipio
StemSocial
1M
Learn Zig Series (#170) - Audio Output via C Interop
Learn Zig Series (#170) - Audio Output via C Interop What will I learn? Why a real audio device is a pull model, not a push model -- the sound card calls you on a strict clock, and what that does to how
scipio
StemSocial
1M
Learn Zig Series (#169) - Audio Fundamentals: PCM and Buffers
Learn Zig Series (#169) - Audio Fundamentals: PCM and Buffers What will I learn? What sound actually is to a computer -- PCM samples in a buffer -- and how sample rate, bit depth and channel count turn
scipio
StemSocial
1M
Learn Zig Series (#168) - JPEG Decoder Basics
Learn Zig Series (#168) - JPEG Decoder Basics What will I learn? Why a JPEG is a completely different animal from a PNG -- lossy, frequency-domain compression in stead of lossless prediction -- and what
scipio
StemSocial
1M
Learn Zig Series (#167) - PNG Decoder in Zig
Learn Zig Series (#167) - PNG Decoder in Zig What will I learn? The actual byte layout of a PNG file: the 8-byte signature, the chunk framing (length, type, data, CRC), and why that framing is such a pleasant
speedtuning
Hive Grove
2d
Promoted
My trip of less than 1 month in Hive Grove / A Minha Viagem de menos de 1mês em Hive Grove 🌳🔥
Hive Grove easy to play
scipio
StemSocial
1M
Learn Zig Series (#166) - Alpha Blending and Compositing
Learn Zig Series (#166) - Alpha Blending and Compositing What will I learn? What the alpha channel actually represents, and why "coverage" is a better mental model than "transparency";
scipio
StemSocial
1M
Learn Zig Series (#165) - Color Spaces: RGB, HSV, sRGB
Learn Zig Series (#165) - Color Spaces: RGB, HSV, sRGB What will I learn? Why a color is three numbers, and what those numbers actually mean -- because "128" is not "half as bright as 255",
scipio
StemSocial
1M
Learn Zig Series (#164) - TrueType Parsing
Learn Zig Series (#164) - TrueType Parsing What will I learn? Why a bitmap font hits a wall the moment you want more than one size, and why the fix is to read a real font file's outlines; The shape of
scipio
StemSocial
1M
Learn Zig Series (#163) - Bitmap Font Rendering
Learn Zig Series (#163) - Bitmap Font Rendering What will I learn? What a bitmap font actually is -- a table of tiny images where each letter is stored not as pixels but as bits, one bit per pixel, which
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