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trinumedia
nebulae
7y
[Blog] Sneak Peak at mine Nebulae
I have spent most of my day doing personal project time! I have been studying hard on volumetrics and how.. to do them well. It's animatable so far.
$ 0.068
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trinumedia
volumetrics
7y
[Blog] Going Deeper
Rendering is working with Zdepth. I really really miss material overrides for #Eevee..... But it's working. Compositing should be cleaner now. Even at 128 samples, it's near silky smooth. @brentpatterson
$ 0.000
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trinumedia
b3d
7y
[Blog] Zdepth on Volumes - Check!
Ok. after some short digging, material overrides for #eevee are still out, but Zdepth on volumes are still in! If your computer can't render higher than 256 samples -;) Just to give you an idea, with Zdepth
trinumedia
volumetrics
7y
[Blog] Volumes of time burnt!
32 Samples on render at 25% 1080pHD 128 Shadow and Volumetric samples 8 M clipped to 4 layer chunks Mask blur is only around 5 pixels, so you can see the layers. Conclusion: You need even distributed samples.
tonyz
Photography Lovers
3d
Promoted
Stick Your Head Out!
As seen in Amsterdam Noord, NDSM Wharf.
trinumedia
b3d
7y
[Blog] Rendering Volumetrics
This is for @brentpatterson (on twitter), who kindly shared a file to experiment with. I am perfecting my sample compression through layers - to later composite them with blurred alpha mask edges. So far
dalz
blender
8y
Volumetrics in EEVEE - Blender 2.8 Beta, aka Fog
If you have watched some of the EEVEE demos in Blender 2.8 Beta all of them have one thing in common. They have the volumetrics and dim lights in the background. EEVEE is making this possible. It is not
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