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mes
MES Science
23d
Vector Functions: Problems Plus
49.138809, -123.108071
Five hour deep-dive into 7 advanced math problems on vector functions. Buckle up!
$ 2.252
408
3
1
mes
SciFi Multiverse
5h
Problems Plus 4: Curvature from Parametric Equations that involve Integrals
In this video, I show how to obtain the curvature of parametric equations that involve integrals, by first utilizing the fundamental theorem of calculus to obtain the derivative of the position vector
$ 1.928
60
1
mes
MES Science
11h
Problems Plus 4: Curvature from Parametric Equations that involve Integrals
The curvature of a space curve is obtained when given its parametric equations as integrals for the x and y components.
mes
SciFi Multiverse
3d
Problems Plus 3: Physics of a Ball Rolling Off a Table
In this video, I go over the physics of a ball rolling off a table and determine how far it falls, the angle and speed it bounces with, and the distance it travels for a second bounce after losing 80%
wiseagent
Scrobble.life
1d
Promoted
MOVIE REVIEW: “The Human Race” (2013)
This publication was also writen in SPANISH and PORTUGUESE. IMDb Synopsis: 80 people disappear, and reappear in a completely unknown place. Coming from diverse backgrounds, they are forced to participate
mes
MES Science
3d
Problems Plus 3: Physics of a Ball Rolling Off a Table
The physics of a ball rolling off of a table is explained via vector functions and vector calculus.
mes
MES Science
7d
Problems Plus 2: Firing a Projectile Up and Down an Inclined Plane
In this video, I go over projectile motion along an inclined plane and show that the launch angle that gives the maximum range upwards or downwards is half the angle between the plane and the vertical.
mes
SciFi Multiverse
9d
Projectile aimed at a target downrange will always hit when dropped and fired at the same time!
In this video, I show that firing a projectile while aiming at a distance target downrange and dropping it at the same time will always cause the projectile to hit the target, provided that the projectile
mes
MES Science
9d
Projectile aimed at a target downrange will always hit when dropped and fired at the same time!
The math checks out: aiming at a distant target and then firing a projectile at the same time as dropping the target will always hit!
manuelgil64
Shadow Hunters
11h
Published via Ecency
Promoted
Shadow Hunters Community Contest SMASh - Round 444 [ENG/ESP]
"Everything that we see is a shadow cast by that which we do not see.” Martin Luther King, Jr. Shadow Hunters Community Contest SMASh - Round 444 Since the weather has been pretty clear and very sunny
mes
SciFi Multiverse
19d
Problems Plus 1: Projectile fired from the origin
In this video, I examine projectile motion launched from the origin and show that the projectile will always lie within a parabola defined by launching a projectile from the maximum height horizontally
mes
SciFi Multiverse
21d
Vector Functions: Problems Plus
In this video, I go over the end-of-chapter Problems Plus questions and solve 7 very advanced problems on vector functions. Three of the questions involve launching a projectile either on a flat, inclined,
mes
MES Science
5M
Tangential and Normal Components of Acceleration
In this video, I write the vector equation of acceleration in terms of its unit tangent and unit normal vector components, which is useful when analyzing the motion of a particle along a curve. The unit
mes
SciFi Multiverse
5M
Example 3: Integrating Acceleration and Velocity Vectors to get the Position Vector
In this video, I show that we can obtain the velocity of a moving object by first integrating its acceleration vector to obtain its velocity and then integrating the velocity vector. This follows from
stellarch
hive-gaming
3d
Promoted
Why We Built Stellarch, and Why Our Crypto Card Game Is in Open Alpha
I spent three years climbing the ranked ladder in another blockchain card game before I quit. Loved most of it. The brawls, the collecting, that little hit when a bronze-tier team you drafted on a whim
mes
SciFi Multiverse
5M
Motion in Space: Velocity and Acceleration
In this video, I go over further into vector functions, and this time look at motion in space in terms of the velocity, acceleration, and position of objects moving in 2D or 3D space. Using the fact that
mes
MES Science
5M
Motion in Space: Velocity and Acceleration
49.138916, -123.108144
In this video, I go over further into vector functions, and this time look at motion in space in terms of the velocity, acceleration, and position of objects moving in 2D or 3D space. Using the fact that
mes
SciFi Multiverse
8M
Osculating Circle of a Parabola + Summary of TNB Vectors and Curvature Formulas
In this video, I go over the osculating circle, which lies on the same osculating plane and has the same tangent and normal vector as a given point on a space curve. I illustrate this by determining the
mes
MES Science
8M
Normal and Binormal Vectors + Example on a Circular Helix
In this video, I go over the principal unit normal and binormal vectors of a space curve, which are both derived from the unit tangent vector. Since the unit tangent vector is a constant-length one, its
katriel1
Ecency Support
2d
Published via Ecency
Promoted
When multiplying the loaves wasn't the best option/eng-spn
The story of a country where politicians multiplied wealth and fed the people food filled with worms.
mes
SciFi Multiverse
8M
Curvature of a Plane Curve y = f(x) + Example on a Parabola
In this video, I go over the curvature of the special case of a plane curve with equation y = f(x), by selecting x as the parameter and using our earlier cross product curvature formula. YouTube - Summary
mes
MES Science
8M
Curvature of a Plane Curve y = f(x) + Example on a Parabola
In this video, I go over the curvature of the special case of a plane curve with equation y = f(x), by selecting x as the parameter and using our earlier cross product curvature formula. The magnitude
mes
SciFi Multiverse
9M
Curvature Cross Product Formula: Proof and Example on Twisted Cubic
In this video, I derive a more convenient formula for the curvature of a space curve, which involves the cross product of the first two derivatives of the vector function. I derive this using the fact
mes
MES Science
9M
Arc Length of a Space Curve + Example on Circular Helix
In this video, I extend the formula for the arc length of a 2D plane curve to that of a 3D space curve, both of which can be represented in compact form as the integral of the length of the derivative
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