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chetanshetty
antique
8y
Antique - wall clock
Beautiful antique wall clock with rusty look... gives anice look for the room.. Steepshot | IPFS | Google Play
$ 0.048
3
2
jimmco
programming
9y
New episodes of Programming in Rust series coming soon and some recapitulation
Over one year ago I had been writing series about programming in Rust (rust-series) published here at Steemit. Today, I decided to continue this series as Rust programming language matured since then (to
$ 2.073
6
jimmco
rust-series
10y
Rust lang series episode #33 — tcp client (#rust-series)
Hi again everyone, here comes another Rust lang series episode. In last episode we've built simple TCP server and used web browser and command line application curl to connect it. Now we are going to implement
jimmco
rust-series
10y
Rust lang series episode #32 — tcp server (#rust-series)
Greetings everyone, here comes another Rust lang series episode. Today we will try to create simple TCP server in Rust that will listen at given port and return simple text greeting when connected. Each
triverse
Hive Gaming
16h
Promoted
Black Tiger Finally Sees Home Port to Sega Genesis Thanks to Fan
Formerly arcade and computer exclusive now available on 16-Bit console
jimmco
rust-series
10y
Rust lang series episode #31 — regex (#rust-series)
Hi again everyone, here comes another Rust lang series episode, this time about Rust and regular expressions. Regular expressions (regex) are standard for a powerful operations with strings. Although String
jimmco
rust-series
10y
Rust lang series episode #30 — channels (#rust-series)
Hello everyone, 30th Rust lang series episode is here. In previous episode, we were working with multiple threads. Today we will extend it with knowledge of channels. Channels Channel in Rust is facility
jimmco
rust-series
10y
Rust lang series episode #29 — threads (#rust-series)
Hello everyone, new Rust lang series episode is here. Topic of this episode is working with additional threads. As even mid-range mobile phones CPU today contain multiple cores and each of them is individual
jimmco
rust-series
10y
Rust lang series episode #28 — linking data structures (#rust-series)
Hello everyone, new Rust lang series episode is here. Today we will play with references and composing data across structures or simply said with linking data structures. In the past we've used Article
manorvillemike
lies
16d
Promoted
For What It Is //
Here's what John Bussey of The Wall Street Journal had to say:"I looked up at the south building, the second World Trade Center to be hit, and explosions were coming down the building. It looked
jimmco
rust-series
10y
Rust lang series episode #27 — writing text file (#rust-series)
Hello everyone, new Rust series episode is here. Last time we've tried reading text file, today we will try to create a new file and write some content to it. Writing text to file Again we will use API
jimmco
rust-series
10y
Rust lang series episode #26 — text file reading (#rust-series)
Hello everyone, new episode of Rust lang series is here. As we understand more language fundamentals today we can try again something more practical. Quite common task here is to read content of some text
jimmco
rust-series
10y
Rust lang series episode #25 — pointers (#rust-series)
Good morning everyone, there is a new Rust lang episode. We will talk about pointers in Rust, how to handle them and few things around. Content Pointers Stack and heap Box References Raw pointers Summary
jimmco
rust-series
10y
Rust lang series episode #2 4 — user error types (#rust-series)
Hello everyone, new episode of rust series is here, today we will close Error handling in Rust. We will finish our error handling sub-series with user error types and brief summary. Content From trait
darth-azrael
retrocomputing
12h
Published via Ecency
Promoted
PC World (June 1983)
Cover of the June 1983 issue of PC World PC World was one of the first and longest running magazines dedicated to the PC. It was also one of the best. The June 1983 issue includes: State of the Art 2.00:
jimmco
rust-series
10y
Rust lang series episode #2 3— composing results (#rust-series)
Hello everyone, new episode of rust series is here, today we will discuss Error handling from composition point of view. We touched that previous episode and today we show more details and another approaches.
jimmco
rust-series
10y
Rust lang series episode #22 — try! macro (#rust-series)
Hello everyone, new episode of rust series is here, today we will discuss more about Error handling in Rust. If you missed previous episode about error handling I recommend to go back and start there.
jimmco
rust-series
10y
Rust lang series episode #21 — macros (#rust-series)
Hello everyone, new episode of rust series is here. Today it's going to be some introduction of Rust macros. Macros in Rust bring even more flexibility to Rust language. We already know many macros like
jimmco
rust-series
10y
Rust lang series episode #20 — reading from standard input (#rust-series)
Hello everyone, new episode of rust series is here. As we know enough language fundamentals today we can try something more practical. At this stage we will not deal with any GUI, we will have just a terminal
sacra97
Ladies of Hive
3d
Promoted
Mi sábado millonario/My Million-Dollar Saturday.- LOH #307
Quien no ha soñado con ser muy rico y tener todo aquello que siempre ha soñado. Pero si nos vamos a soñar con un día sábado donde tres cosas principales podemos lograr tenemos que detenernos ante la premisa
jimmco
rust-series
10y
Rust lang series episode #19 — error handling (#rust-series)
Hello everyone, new episode of rust series is here, today we will discuss error handling in Rust. Proper error handling is key aspect for successful code in any programming language. Rust uses return values
jimmco
rust-series
10y
Rust lang series episode #18 — closures (#rust-series)
Hello everyone, new episode of rust series is here, today we will discuss closures in Rust. Closures, also called lambdas, are functions that can capture the enclosing environment. Closures vs fn functions
jimmco
rust-series
10y
Rust lang series episode #17 — dispatching (#rust-series)
Hello everyone, new episode of rust series is here, today we will discuss dispatching. Dispatching in Rust is a mechanism to determine which polymorph code to run. This can sound strange mysteriously but
jimmco
rust-series
10y
Rust lang series episode #16 — modules (#rust-series)
Hello everyone, new episode of rust-series is here, today we will discuss modules. Up to now we always put our code into one .rs file and it is fine for our limited needs, indeed. But in general, when
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