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danmaruschak
tabletop-rpg
7y
My collected Tabletop RPG Theory tweets from #RPGTheoryJuly
During July there was a social media activity under the hashtag #RPGTheoryJuly with a month's worth of daily prompts designed to spur people to talk about RPG Theory, i.e. the field of study (whether amateur
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danmaruschak
tabletop-rpg
7y
Tabletop RPG Theory Concept: Posture
The content below originally appeared on my now-defunct blog on June 28, 2013, I'm reposting it here because I wanted to reference it for a Twitter post for #RPGTheoryJuly. It's talking about a
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danmaruschak
tabletop-rpg
7y
Tabletop RPG Theory: Fictional Position
A few years ago I wrote a big post on my now-defunct blog about the Forge Theory terms “Positioning” and “Currency”. There's an #RPGTheoryJuly activity happening on Twitter, and the day 9 topic is “Fictional
danmaruschak
tabletop-rpg
8y
AprilTTRPGMaker Day 4: Describe your work.
4. Describe your work. If you'd like an overview of some of my game design projects, I covered that in this post a few months ago, so I'll get a bit more abstract with this question. There are a couple
zainalbakri
INDONESIAN HIVE
7d
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danmaruschak
tabletop-rpg
8y
Tabletop RPG Theory: Forge “Creative Agendas” as families of System arrangements
I've seen some rumblings around corners of tabletop RPG discussion areas of the Internet of some renewed discussion of Forge Theory, and even “Creative Agenda” or “GNS”. This was always the most controversial
danmaruschak
tabletop-rpg
9y
“The psychological representation of modality” and its possible relevance to tabletop RPGs
One of the useful ideas that came out of tabletop roleplaying game discussions on The Forge discussion forums was the Lumpley Principle: System (including but not limited to 'the rules') is defined as
danmaruschak
philosophy
9y
[Philosophy of games] An “ending goal” is not an essential element of games, consider platformers
In discussion of the philosophy of games and sometimes in tabletop RPG Theory there's a recurring notion that an end goal or “object of the game” is an essential element of games. For example, in The
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