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markgritter
roguelikecel
8y
Final Roguelike Celebration Post: Videos, Lightning Talks, Afterparty
Roguelike Celebration is a great small conference about roguelike games, featuring talks by game designers, fans, and others. Videos All of the previous years' talks are available on YouTube; a few talks
$ 0.386
14
markgritter
roguelikecel
8y
Roguelike Celebration: Max Kreminski on "Gardening as a Mode of Play"
Do games have to exist solely for the benefit of the player? Max Kreminski is a researcher in "computational creativity", games, and related topics. Their game Epitaph is an "idle game about
$ 0.120
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markgritter
roguelikecel
8y
Roguelike Celebration: Leif Bloomquist and Colin Liotta
A multi-player roguelike on the Commodore 64 Leif Bloomquist (@schemafactor on Twitter) demonstrated using the Commodore 64 as a client for a multi-player, real-time roguelike dungeon crawler. (What makes
markgritter
roguelikecel
8y
Roguelike Celebration: Chogue
Chogue is a chess/rogue hybrid developed by researchers at Concordia University in Montreal. You can play it online here: Only one of the researchers, Jonathan Lessard, was able to attend. The other, Pippin
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Deep Dives
21h
Promoted
Six Centuries of Power and Justice: The Rise and Fall of the Ottoman Caliphate
Lessons from six centuries of Ottoman rule: exploring the justice, power, and downfall of a legendary caliphate.
markgritter
roguelikecel
8y
Roguelike Celebration: Desktop Dungeon and ADOM architectures
Danny Day -- Dynamic Event-Listener in Desktop Dungeons Danny Day is a developer on Desktop Dungeons, a "roguelite". They went through a long open access period while tuning the game, and made
markgritter
roguelikecel
8y
Roguelike Celebration: Tarn Adams and Bryan Walker
Roguelike Celebration 2018 continues with day 2. The livestream can be found at though as I write this we're on lunch break. Tarn Adams: Procedural Stories and Roguelikification Tarn is one of the co-creators
markgritter
roguelikecel
8y
Roguelike Celebration: Nethack Source, Fun and Games
Alexei Pepers on Nethack Alexei gave a talk in a previous year about making roguelikes more accessible to the blind. This year she talked about things she had found in the Nethack code while reading it
markgritter
roguelikecel
8y
Roguelike Celebration: Jim Shepard and Jongwoo Kim
These two talks focused on storytelling, but in two very different ways. Jim Shepard: Storytelling, World Building, and You Jim's talks are both funny and informative. Today he was speaking on ways to
uniquey
Proof of Brain
1d
Published via Ecency
Promoted
The Trapped Mind: How the Sunk Cost Fallacy Hijacks Logic (and How to Escape It)
We like to believe we are deeply rational beings. We tell ourselves that every decision we make—whether it is holding a declining asset, finishing a terrible book, or sticking with an unrewarding project—is
markgritter
roguelikecel
8y
Roguelike Celebration: Bob Nystrom on Architecture
Bob Nystrom (not the hockey player) wrote the book "Game Programming Patterns". His web site is His talk at Roguelike celbration was about programming patterns: why the popular ECS pattern may
markgritter
roguelikecel
8y
Nearly-liveblogging Roguelike Celebration: Santiago Zapata and Andrew Averson
Santiago Zapata on Roguelike history Santiago's talk on influences and development of roguelikes was interesting; I always like the histoical approach he takes. Dungeons and Dragons is obviously a huge
markgritter
roguelikecel
8y
Liveblog: Josh Ge on building roguelikes
Josh Ge is the creator of Cogmind and moderator of the roguelike-dev subreddit. His talk is advice, not a tutorial. What language? Well, any language works but he recommends Python to get started. A Python
markgritter
roguelikecel
8y
Arrived at Roguelike Celebration 2018
Octocat and this year's T-shirt. Github has generously hosted us again this year. There's a demon in the breakfast area: Unfortunately it appears that rotating the images on my phone doesn't work to orient
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