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dotnetguru
Programming & Dev
5y
Published via Ecency
Execution context in plug-and-play architecture in Asp.NET 5
As we discussed the CQRS architecture is made out of two distinct service handlers, the command handler, and the query handler. Although they have different functionality, they still have the same execution
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dotnetguru
Programming & Dev
5y
Published via Ecency
Adapter pattern in plug-and-play architecture in Asp.NET 5
After the last blog post we are prepared to start the implementation of architecture aspects. First, we need to create a new project where we will place the aspects. We don't want to place them in an
$ 11.215
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dotnetguru
Programming & Dev
5y
Introduction to plug-and-play architecture in Asp.NET 5
This is a part of a series of blog posts about design and architecture patterns. Disclaimer! This blog post will only cover the theory of what every software architecture needs to provide in order to be
slawas
design-patterns
8y
Design patterns: Strategy
Today we start the last of design patterns (in the end !!!), which is called Strategy at reading of this article before someone reaches the bottom of the article to the section "relations with other
onemoretea
Actifit
3d
Promoted
Showtime Day Two - My Actifit Report Card: October 12th, 2026
Welcome to Liquid Eye’s Actifit Blog Monday ☀️ 6658 Unfortunately, I didn’t have any time at all today for a morning walk before the second of three show days, which was very long and exhausting. At least
slawas
design-patterns
8y
Design patterns: State
Today, about a fairly simple pattern called State, which serves to the very simple operation, as the name says to change the behavior of the object, when its internal state changes, i.e. when some event
slawas
design-patterns
8y
Design patterns: Command
Today, the pattern a little more complicated than the previous one, ie the Command pattern, is very similar to the Chain of Responsibility pattern, however, it differs a little, has a very similar purpose
slawas
design-patterns
8y
Design patterns: Memento
We are starting another design pattern today, it is called Memento, it is a very simple to understand pattern, also the main picture of this article also translates the pattern, at the same time very
slawas
design-patterns
8y
Design patterns: Visitor
We are taking care of another design pattern, and it is Visitor, now entries can be irregular, I have some responsibilities, but a series of design patterns I want to finish :) We go with the theme :)
dreloop07
Holozing Community
5d
Published via Ecency
Promoted
Playing Holo "Holo Swarm" progress and experience.
Hello my friends from the @holozing community, who wants to speak to @dreloop07, after a long time without producing any posts, I'm back to talk about the Alpha version of the game holozing, building within
slawas
design-patterns
8y
Design patterns: Observer
Hello again!! We are taking care of another design pattern, which in my opinion must be known compulsorily 🙂. And it is an observer pattern. Discussion The main purpose of this pattern is for example
slawas
design-patterns
9y
Design patterns: Template Method
Hello everyone!! After few months, I’m again! 😃😎🙂 I had a lot of others activities. Today is about the template method design pattern. Is a lot of to describe but about this is further in the post.
slawas
design-patterns
9y
Design patterns: Mediator
Today it was supposed to be about an operational pattern called Mediator, which satisfies the last SOLID principle, namely avoiding dependencies between classes, here we create one class that can be said
slawas
design-patterns
9y
Design patterns: Chain of responsibility
Today will be the theme, as I promised in the previous article, about the design pattern called a chain of obligations, also known as the chain of responsibility, it is perfect for assigning responsibilities
onemoretea
Actifit
14h
Promoted
Pause between Shows and caught in the Webs - My Actifit Report Card: October 14th, 2026
Welcome to Liquid Eye’s Actifit Blog Wednesday ☀️ 7957 I was still pretty worn out from the last few days, so today I slept in and just went for a brisk “Three Bridges” morning walk using interval walking,
slawas
design-patterns
9y
Design patterns: Iterator
Now I will discuss the Iterator pattern, as the name suggests, it is used to iterate through collections, objects, etc. This is, in a nutshell, more precisely described in the article. Intent Providing
slawas
design-patterns
9y
Design patterns: Interpreter
I am just as I promised after two weeks and as I promised I will be describing the interpreter design pattern, as you can guess it interprets some content on the content we want, ie it is used in translators
slawas
design-patterns
9y
Design patterns: Flyweight
It’s time for another pattern, and more precisely for the Flyweight pattern, whose purpose is, in a nutshell, to limit the memory occupied by many objects, further on the article about the pattern. Intent
slawas
design-patterns
9y
Design patterns: Proxy
The proxy pattern is quite similar to the Bridge pattern, but the purpose of the Proxy is different, its purpose is to create an object that will represent another object, so in a nutshell, more precisely
marc-allaria
Photography Lovers
5d
Published via Ecency
Promoted
BACK TO ONE OF MY FAVORITE DIVING SITES!
Diving at Sao Nicolau
slawas
design-patterns
9y
Design patterns: Bridge
Hello everyone! Today topic is about the Bridge design pattern however, we will change some form of the entry into a more structured one, so let’s get to the topic 🙂 Intent Separates abstractions from
slawas
design-patterns
9y
Design patterns: Composite
Hi, I’ve recently found an interesting design pattern called Composite, which is used to fold objects into a tree structure, thanks to which the client sees instead of many objects only one. And that’s
slawas
design-patterns
9y
Design patterns: Facade
In this article about the Facade design pattern , whose main task is to make the complex system available to the customer in the form of a simplified, ordered programming interface. Description and
slawas
design-patterns
9y
Design patterns: Dependency Injection and its variations
Today, we will be talk about two design patterns, both are similar to the last solid principle, dependency inversion, in the sense that both are about the same problem, namely creating an instance of an
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