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latest #coding created topics - older | Ecency
hey2d
Town Square
2026-07-12 12:06
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Gradients: When Color Learns About Position
In the previous lesson, Your First Shader: Painting the Entire Screen One Color, we learned that a shader can fill the entire canvas with a single color by writing values into gl_FragColor. If you missed
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hey2d
tutorial
2026-07-12 11:06
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Your First Shader: Painting the Entire Screen One Color
So far we have been looking at code and breaking it apart piece by piece. That approach is useful, but there is another way to learn shaders that is often more effective: Change things and see what happens.
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hey2d
tutorial
2026-07-11 17:26
Lesson 9 — HSB: When Color Stops Being Fixed and Starts Becoming a Space
If gradients were the first time color became a relationship, HSB is where color starts behaving like a coordinate system. This is lesson 9 in the series, and it sits right after gradients — not as an
hey2d
learning
2026-07-10 07:03
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When Color Learns to Breathe — A Shader That Swaps Mood Over Time
Lesson: 8 There’s something strangely alive about this kind of shader. Nothing moves, nothing is drawn in the traditional sense, yet the screen never stays the same. It quietly shifts between two colors,
hey2d
learning
2026-07-10 04:12
Colors in GLSL: A Beginner’s Guide to Shaders and Color Control
Color in GLSL is one of the first things that makes shader programming feel alive. You go from abstract math to something visible, expressive, and instantly creative. At its core, GLSL color is surprisingly
hey2d
learning
2026-07-09 18:00
Understanding UV in GLSL: The Key to Mapping Space in Shaders
UV coordinates are one of the most fundamental ideas in GLSL, yet they are often misunderstood when you first start working with shaders. At their core, UVs are simply a way to describe position inside
hey2d
tutorial
2026-07-09 17:53
Are Vector Components Constants in GLSL? Understanding What Vectors Really Are - TUTORIAL 7
One question almost every shader beginner asks is whether vector components such as .r, .g, .b, .x, .y, and .z are fixed values or special constants. The short answer is no. They are simply labels used
dobro2020
StemSocial
2026-07-09 16:40
Aprendiendo a utilizar archivos de cabecera en c++
Cuando tengo algún tiempo libre aprovecho a seguir estudiando con c++ que es un lenguaje que ofrece bastantes cosas pero tuve que mudarme de editor de código a visual studio la razón de esto es muy simple
obotzcanada
coding
2026-07-09 09:12
Published via Ecency
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Robotics & Coding Classes for Kids in Vancouver | OBotz
OBotz offers comprehensive coding classes for kids near you in Vancouver. The hands-on learning promotes STEM skills and sparks creativity. Enroll now!
techcoderlabz
Programming & Dev
2026-07-09 05:00
#Learn #Python #Together | 🔥 Day 8 | #basics | #file #handling #read #write #append #Students
TechCoderLabz
Learn Python Basics Together 🚀 | Day 8 Welcome back to our Python learning series! In today's video, we explore File Handling in Python, one of the most practical topics you'll use in real-world applications.
hey2d
coding
2026-07-08 18:44
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Creating Procedural Galaxies and Nebulas in GLSL
Look at images captured by space telescopes. Galaxies are filled with glowing clouds of gas and dust. Some regions appear bright blue. Others glow purple, pink, or orange. The colors blend together smoothly
hey2d
coding
2026-07-08 18:38
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Creating a Procedural Night Sky and Stars in GLSL
When you look into the night sky, the stars seem randomly scattered. Some are bright. Some are barely visible. Some appear grouped together while others sit alone. Although they look random, we can recreate
hey2d
coding
2026-07-08 15:27
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Creating Procedural Clouds in GLSL
Look at the sky on a clear day. Clouds rarely have sharp edges. They slowly grow, merge together, drift across the horizon, and disappear. If you look closely, you'll notice large cloud formations filled
hey2d
coding
2026-07-08 15:07
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Adding Reflections and Highlights to Procedural Water in GLSL
Think about standing beside a lake on a sunny day. The water is not one solid color. Bright highlights appear where sunlight hits the waves. Some parts look dark. Others reflect the sky. These differences
hey2d
coding
2026-07-08 09:25
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Creating Procedural Water in GLSL
Water is always moving. Sometimes it forms gentle ripples across a lake. Sometimes it crashes into waves. Sometimes it reflects the sky so clearly that it almost looks like glass. Although real water is
hey2d
coding
2026-07-08 08:24
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Creating Procedural Smoke in GLSL
Smoke behaves very differently from fire. Fire is energetic. Smoke drifts slowly. It spreads outward. It fades into the air. Instead of sharp movements, smoke relies on soft transitions and gradual changes.
hey2d
coding
2026-07-08 07:36
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Creating Procedural Wood Grain in GLSL
Look at the cross section of a tree trunk. You'll notice a series of rings spreading outward from the center. These rings aren't perfectly smooth. They bend. They twist. They become thinner in some places
hey2d
coding
2026-07-08 05:49
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Creating a Procedural Marble Texture in GLSL
Walk through an old building made from marble and you'll notice something interesting. No two pieces look exactly alike. Every slab contains flowing veins. Some areas are bright. Others are dark. The lines
hey2d
coding
2026-07-08 05:35
Domain Warping in GLSL: Distorting Noise to Create Organic Worlds
Imagine looking at your reflection in perfectly still water. Everything appears smooth. Now throw a pebble into the water. The reflection twists. Lines bend. Shapes stretch. Nothing actually changes. Only
hey2d
coding
2026-07-08 05:28
Fractal Brownian Motion in GLSL: Building Rich Procedural Noise
If you're new to the series or would like to catch up on the fundamentals, you can find every previous lesson, along with a summary of what each tutorial covers, here: GLSL Beginner Series: A Journey from
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