Modeling 3D Candle

Candle

Greeting everyone, today I am trying to make a 3D modeling learning tutorial wax. Hopefully friends love it and can be a good lesson for friends who want to learn 3D animation.

3D Modeling Tutorial Candle
Opening the blender, by default already available cube on the screen :

Change the angle of the field into an ortho front by pressing numpad 1 + 5 so that it looks like the following image :

Cube will be made into floor, for that Scale cube by using S + Z then set as shown below :

Make a candle using cylinder, add cylinder by pressing Shift + A on keyboard then select Mesh >> Cylinder :

After the Cylinder appears then adjust the location of the cylinder and press Tab on the keyboard it will appear as in the following image :

Add a segment by using Ctrl + R and then adjust the location of the segment as shown :

Press Z on the keyboard to switch to Wireframe view and then adjust the shape by adding segments and changing the location of the segment as shown :

Next make wick axis by using Cylinder, press Shift + A, Mesh >> Cylinder :

Adjust the shape of the wick axis, after the wick axis finish and then refine the object by way back in Object mode press Tab, click the wax object then click smooth on the Tools menu on the left panel then on the right panel select Add Modifier >> Subdivision Surface :

On the Subdivision menu there Views then change to 3, then adjust the shape of the candle by pressing Ctrl + R to add segments for the object can be adjusted :

Result after segment setting, do the same thing on the wick axis then add color material by select object then click on material menu and click New. Next set the color according to what you like and do also on the wick axis :

Adding sphare by press Shift + A, Next set as in the following image :

The sphere will be used for candle light for it must make settings on the material menu, click New then on the material menu select Helo as in the following image :

Set the sphere material like the following :

Next select the Texture menu then click New and on Type select Clouds :

In the Texture menu set as shown below :

Add circle by press Shift + A and then select Mesh >> Circle and set as shown below :

This Circle will be set to Flame, select Material then click New next select Helo :

Make settings on the material menu as follows :

Then select Texture click New and change the Type to Marble :

In the Texture menu do the settings like the following image :

Next add a particle to the circle object by clicking New on the Particle menu :

Make arrangements on particles like the following :

After setting the particle it will get the following results :

For completion, do the addition of Lighting then select floor then Scale then select view render, the end result of candle making as follows :

GOOD LUCK



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Check My Introduce!!! I'm Mufty from Kingdom of Aceh
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