Splinterlands Art Contest // Week 165 // Ice Pixie

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Hi there! This render of Ice Pixie is my first try to participate in Splinterlands art contest.

Final render:

IcePixie.png

Body Blocking - DazStudio.
Modelling and rendering - Blender3D.
Texturing - Substance Painter.

First step: body mesh generated in DazStudio

Screenshot_53.png

Next step: import into Blender and create clothes for our pixie:

Screenshot_54.png

Next step: hair!

Raw sculpting:

Screenshot_55.png

Curves:

Screenshot_56.png

And particles:
Screenshot_57.png

Texturing different parts of clothes in Substance Painter. For example boots:

Screenshot_58.png

And here our textured Pixie:

Screenshot_59.png

Rigging and posing:

Screenshot_60.png

Now we need an ice cave! And particles.

Screenshot_62.png

Screenshot_64.png

Light settings and force fields for wind immitation:

Screenshot_66.png

Some post processing for fog effect shadows and color balance:

Screenshot_67.png

And here we are:

IcePixie.png

Splinterlands Art Contest // Week 165 // Ice Pixie | Ecency