PERFECT COMBOS
DISINTEGRATOR
The crazed tinker, Morloth, created the Disintegrator within his lair in the Badlands. Assembling various parts of other creatures together, he spent an age designing and building his masterpiece. The only problem was bringing it to life. He tried taking the fierce lightning from the sky and filling the monstrous body with raw energy but that didn’t work and only damaged its limbs. He experimented with molten power from within the ground but that only burnt away its flesh and hide. It wasn’t until he had a visit from a cloaked agent of chaos and was gifted the answer to his problems that the engine burst into life.
LINE UP AND POSITIONING
Summoner: TARSA
Reason for Picking:
A rare powerful summoner that will definitely boost your melee team with plus 1 melee and plus 1 health to all friendly monsters.
First Position: DISINTEGRATOR
Reason for Picking:
A good tank for neutral unit that has demoralize ability which help your team to gain advantage if the battle is against a melee team opponent. Also, it has 2 melee, 1 speed, 2 armor, and 5 health at level one for 7 mana cost.
Second Position: RADIATED BRUTE
Reason for Picking:
A good second position monster that has reach ability that will enable him to attack early on. It also has 2 melee, 1 speed, and 5 health.
Third Position: BATTERING RAM
Reason for Picking:
An opportunity ability monster that has 1 melee, 1 speed, and 1 health for 2 mana cost. It's a great support monster at the third position for the group of melee attackers powered by TARSA summoner.
Fourth Position: SERPENTINE SPY
Reason for Picking:
Another opportunity ability monster that has 2 melee, 3 speed, and 1 health for 3 mana cost. A perfect support unit as well for a team of melee attackers.
Fifth Position: URAEUS
Reason for Picking:
A sneak ability monster for neutral unit that has 1 melee, 2 speed, 1 armor and 2 health. A good fifth position monster that will help to kill last unit monster from your enemy.
Sixth Position: TENYII STRIKER
Reason for Picking:
Another sneak ability monster that has 2 melee, 2 speed, and 6 health for 5 mana cost. A perfect support unit for the last position due to his 6 health.
BATTLE ROUNDS
Game Rules:
UP CLOSE & PERSONAL
Only Monsters with Melee attack may be used in battles.
Mana Cost Limit: 29
(PLAY BY PLAY)
ROUND 1
Reaction:
TARSA VS TARSA, 6 against 5 monsters. Let's GET IT ON!
ROUND 2
Reaction:
My team of melee attackers already eliminated 2 monsters from my opponent and it seems that the advantage is shifting towards my team.
ROUND 3
Reaction:
The DISINTEGRATOR from my opponent have been destroyed and my plus 1 melee attack have been enabled. It will only take few hits before my team eliminates all the monster around.
ROUND 4
Reaction:
The final round comes to an end and my team of 6 monster was still around after 4 rounds of battling.
Battle Results Reaction:
I never expect the results will be like this. It's an overwhelming victory as my 6 monsters was able to pull thru the victory without getting eliminated from the battle. One of my great victory here in the weekly challenge battle.
Tell us about your lineup
My lineup is consists of 3 neutral units and 3 fire units plus 1 fire summoner. All of my units have melee attack damage capability.
Did your strategy work?
Yes but it's really unexpected. I never taught the result will be like this and it's really amazing.
What will you try differently next time?
I will try to stick with this team and strategy first and will try to adjust some monsters around as per the ruleset.
Do you like the DISINTEGRATOR? Why or why not?
For this battle, it seems like I love the DISINTEGRATOR due to his good ability and if its supported by a good summoner and support team units, this monster is a great unit to have.
To watch the full gameplay, please click HERE
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