Warhammer 40k - Round 4 of the Sword and Board Tournament - Ironwolves vs Iron Hands
Good day everyone! Zak here from Cape Town, South Africa and this is Warhammer 40,000!
I left off some time ago my battle reports of the last Sword and Board Tournament and then the silly-season arrived and I got too busy to write an intensive Battle Report about my matches. I have two left to report on. Round 4 (this post) and Round 5.
So let's recap:
In Round 1 I played against Space Wolves and won.
In Round 2 I played against Space Wolves and won.
In Round 3 I played against Death Guard and won.
Now it is Round 4 and I needed to play against another player who had gone through 3 wins and no losses.
This put me against the Iron Hands, fielding an army with the Ironstorm Spearhead detachment... that is the same Detachment that I am fielding in my Ironwolves!
Seems that this Detachment is rather good and it of course favours people who field tanks and Dreadnoughts.
Let's look at my opponents's Armylist.
Opponent's Army
A look into my opponent's box of units...
++ Army Roster (Imperium - Adeptus Astartes - Iron Hands) [1,995pts] ++
- Configuration +
Battle Size: 2. Strike Force (2000 Point limit)
Detachment: Ironstorm Spearhead
Show/Hide Options
- Character [255pts] +
Lieutenant with Combi-weapon [80pts]: Combi-weapon, Paired Combat Blades, The Flesh is Weak [10pts]
Techmarine [80pts]: Adept of the Omnissiah [25pts], Forge Bolter, Grav-pistol, Omnissian Power Axe, Servo-arm, Warlord
Techmarine [95pts]: Forge Bolter, Grav-pistol, Omnissian Power Axe, Servo-arm, Target Augury Web [Aura] [40pts]
- Infantry [420pts] +
Inceptor Squad [110pts]: Assault Bolters
. 2x Inceptor: 2x Close Combat Weapon
. Inceptor Sergeant: Close Combat Weapon
Inceptor Squad [110pts]: Assault Bolters
. 2x Inceptor: 2x Close Combat Weapon
. Inceptor Sergeant: Close Combat Weapon
Infiltrator Squad [100pts]: Helix Gauntlet, Infiltrator Comms Array
. Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
. 4x Infiltrators: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Marksman Bolt Carbine
Infiltrator Squad [100pts]: Helix Gauntlet, Infiltrator Comms Array
. Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
. 4x Infiltrators: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Marksman Bolt Carbine
- Vehicle [1,320pts] +
Invictor Tactical Warsuit [140pts]: Fragstorm Grenade Launcher, Heavy Bolter, Invictor Fist, Twin Ironhail Autocannon, Twin Ironhail Heavy Stubber
Invictor Tactical Warsuit [140pts]: Fragstorm Grenade Launcher, Heavy Bolter, Invictor Fist, Twin Ironhail Autocannon, Twin Ironhail Heavy Stubber
Redemptor Dreadnought [200pts]: Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist, Twin Storm Bolter
Redemptor Dreadnought [200pts]: Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist, Twin Storm Bolter
Redemptor Dreadnought [200pts]: Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist, Twin Storm Bolter
Repulsor Executioner [220pts]: Armoured Hull, Heavy Laser Destroyer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Ironhail Heavy Stubber, Repulsor Executioner Defensive Array, Twin Heavy Bolter, Twin Icarus Ironhail Heavy Stubber
Repulsor Executioner [220pts]: Armoured Hull, Heavy Laser Destroyer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Ironhail Heavy Stubber, Repulsor Executioner Defensive Array, Twin Heavy Bolter, Twin Icarus Ironhail Heavy Stubber
++ Total: [1,995pts] ++
So in a nutshell:
3x heavy Dreadnoughts
2x Light Scout Walkers
2x Heavy Gunplatform Tanks
2x Infantry Squards that infiltrate
2x Jump Pack squads that shoot
2x Techmarines to support tanks
1x Sneaky Lieutenant
The Heavy Laser Destroyers concern me most!
I will need to take those out and then everything else comes after. If I have the capacity to wreck something, I will.
The Mission
Priority Targets Mission
Mission Rule: Hidden Supplies
Search and Destroy Deployment
It is an interesting combination. There are 6 objectives on the battlefield but from Round 2-5 you can only score max 10VP at 5VP each. Holding more does not give you more points. Points denial is difficult as well since there is so much to hold. You can score an additional 15VP at the end of the battle 5VP each.
After that it all depends on your Secondary Objectives.
Deployment
Iron Hands Deployment
The Iron Hands Deployed both Repulsor Executioners behind buildings, Both Invictus Warsuits out and 1x Redemptor Dreadnought on the back field. Techmarines and Lieutenant deploy centre middle to support tanks and hold the backline objectives. The Infiltrators took up positions near the flank objectives.
He placed 2x Redemptor Dreadnoughts in Reserve as well as the Incursor squads.
Deployment - Space Wolves
I do my usual of deploying everything out on the field:\
Left Flank is Redemptor Dreadnought, Bjorn, Razorback with Grey Hunters to take Left Flank Objective.
Centre it Land Raider, Vindicator and Ironpriest
The backline is Ballistus Dreadnought
Right Flank is Wulfen Dreadnought, Vindicator, Razorback with Grey Hunters to take Right Flank Objective and Techmarine.
Early Game
We roll for turn 1 and Iron Hands win.
Iron Hands turn 1.
The Invictor Warsuits stalk forward and Repulsors move to take aim.
He Destroys my one Vindicator and Wulfen Dreadnought in the first turn! I used some abilities to stop him from killing more than that, but he still managed to get through it all.
Iron Hands Reserves arrive - Turn 2
With my first turn, I destroyed one of the Repulsor Executioners and an Invicot Warsuit.
In the second turn, the Iron Hands brought in a Redemptor Dreadnought on each flank and the one Inceptor squad.
This Inceptor Squad has the ability to drop down with 3" of enemies instead of the usual 9". I did not know this. They assassinated my Iron Priest!
In his 3rd turn, he did the same thing with his other squad and assassinated my Techmarine.
In both cases, he lost the squad the turn after they arrived.
Turn 2 Reinforcements - Iron Hands
I managed to kill the other Repulsor, the other Warsuit and a Redeptor Dreadnought.
The Iron Hands also managed to take down Bjorn and the other Vindicator.
In the first 2 turns I was ahead in Victory Points.
Iron Hands Turn 2
Late Game
In the late game things started swinging to the Iron Hands. He managed to kill my Ballistus Dreadnought, he is the only opponent that managed to do this. I was also the only opponent of his that killed even one Repulsor - I killed both!
Battle Ending - Space Wolves side.
Battle Ending - Mid field.
Final stages - All that is left of the Iron Hands.
On the Iron Hands side they had left: 2x Redemptor Dreadnougths, 1x Techmarine, 1x Infiltrator Squad.
On the Iron Wolves side I had: Land Raider, Redemptor Dreadnought, 2x Grey Hunter Packs.
Final Result - Iron Hands 91VP vs Iron Wolves 78VP
Iron Hands win!
This was a very fun and tight game. There was actually a lot going on where we did our best to outsmart one-another. It was an honourable loss against the guy that went on from there to win the whole tournament!
Thank you for reading!
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