Hello, great warriors of Splinterlands, I hope you all are doing good and enjoying your day. Today I am again here with a new entry for the BATTLE MAGE SECRETS Weekly Challenge "RULESET: Stampede" which is offered by @splinterlands. I played more than 40 battles for this ruleset but I didn't get it in a single battle due to which I selected a random battle to participate in this challenge. You can also participate in this weekly challenge, to know more about how to participate in this challenge visit this link.
Stampede is a ruleset in Splinterlands battles in which monsters with Trample ability will retrigger infinitely as long as the trampling unit keeps killing other units.- Prime use case for Summoner Possibilus the Wise.
You can watch my battle by clicking on the above ๐ picture
Close Range, Odds One Out, and What Doesn't Kill You. The allowed mana cap was 50 and three Splinter Summoners were not active in this battle(Earth, Life, Death).
BORTUS as a Summoner for this battle which is an Untamed edition Water Splinter Summoner. I chose this summoner because my active focus was in the water splinter so I selected the water splinter for this battle. Most of the time I am using this summoner whenever I am playing with the water splinter. The ability of this Summoner is that it reduces the 1 Magic attack of all Magic attack monsters in the enemy team. I have upgraded it to level 4 and under this summoner, I can use up to level 5 common cards. I will try to upgrade it to a higher level soon.
SERPENT OF ELD, which is an Untamed edition Rare melee attack monster from the water Splinter. It costs 7 mana, does a -3 melee attack, and has Dodge ability at level 2. I used it in the first position because of its high speed and Dodge ability. I have got it at level 2 in the gold foiled version from the untamed pack and it works fine for me whenever I use it in my battles.
KULU MASTERMIND, which is a Soulbound reward edition melee attack legendary water Splinter Monster. It costs 9 mana, gives -4 melee damage, and at level 1 it has two abilities Weapons Training(Adjacent Monsters gain half this Monster's attack if they have no attack themselves) and Opportunity. I have upgraded it to level 2 in which it gains one more ability Shield. I used it in the second position because of its Opportunity ability and also it has a shield ability so it will take less damage from the melee and range attack monsters. Currently, I have this monster at level 2 and it works fine for me in battles.
NERISSA TRIDAWN which is a Chaos Legion edition Epic magic attack monster from the water Splinter. It costs 9 mana, gives -3 magic damage, and has no ability at level 1. I used it in the third position because of its high magic attack and also has high health. I was having more mana so I used all monsters that cost high mana. Currently, I still have this monster at level 1 and it works fine for me in battles.
CAPTAIN'S GHOST, which is also a reward edition rare magic attack monster from the water Splinter. It costs 7 mana, does -2 magic attack, and at level 1 it has an Affliction(When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed) ability. In this battle, I used it in the fourth position because of its -3 magic attack and also because of its Affliction ability. I have upgraded it to level 4 for -3 magic damage and most of the time I use it in my lineup whenever I am playing with the water splinter.
VENARI WAVESMITH which is also a reward edition rare magic attack monster from the Water Splinter. It costs 5 mana, gives a -2 magic attack, and has one ability Protect at level 4. I used it in the fifth position because of its Protect ability which will give two armors to all friendly monsters and make them strong. Currently, I have this monster at level 4 and it works very well for me in all battles.
SWAMP SPITTER, which is a reward edition rare Range attack monster from the water Splinter. It costs 7 mana, gives -3 range damage, and has a repair ability at level 4. I used it in the last position and in this battle because of its high-range attack and Repair ability. Currently, I have this monster at level 4 and it works well for me in battles.
I won this battle and I was rewarded with 0.843 SPS.
Yes, my strategies worked well for me as I planned in this battle.
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