"Resurrect" has been an ability that has been a part of from the time of Alpha Cards. This was an ability present in Angel of Light. There were no complex applications of "Resurrect" ability. Now with multiple Cards with "Resurrect", we can get more creative. Since last year where I started using the ability more prominently in Life Splinter, I have been thinking of a "Resurrect" loop that would take a significant amount of luck to pull off.
This was based on my observation that abilities can get triggered again after a Monster has been brought back from life. Thus the loop goes on as following:
Then the 1st Monster dies and you should get the loop by now. I have not tried this so far and it is so difficulty to pull off and should require zero intervention to keep the game balanced. We need these rare and wonderful events to keep the game fun and give birth to very special occasions.
tried to use this type of strategy and it was an utter failure resulting in a comfortable win for myself. It was fun beating a Triple Resurrect setup. This goes to show that simply coming up with a cool theoretical idea is not enough. How the opponent setup their team and completely turn everything flipped and twisted :-)
| Stat | # |
|---|---|
| Diamond Rank | 638 |
| Rating | 3117 - Diamond II |
| Rating High | 3117 |
| Ratio (Win/Loss) | 1.13 (111/98) |
| Longest Streak | 8 |
Other than what was mentions above; there were nothing too special about the Battles. I am maintaining a respectable level of performance through the months.
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| Rarity | Quantity | π₯DECπ₯ |
|---|---|---|
| Common | 67 | 335 |
| Rare | 18 | 360 |
| Epic | 0 | 0 |
| Legendary | 0 | 0 |
| Total Standard | 85 | 695 |
| Rarity | Quantity | π₯DECπ₯ |
|---|---|---|
| Common | 0 | 0 |
| Rare | 0 | 0 |
| Epic | 0 | 0 |
| Legendary | 0 | 0 |
| Total Gold | 0 | 0 |
| Reward Chests | Dailies | Season | Total | π²Token |
|---|---|---|---|---|
| Legendary Potions | 13 | 6 | 19 | π‘ 760 |
| Alchemy Potions | 17 | 6 | 23 | π‘ 1150 |
| DEC | 2412 | 289 | - | π£ 2701 |
| CREDITS | 0 | 0 | - | π‘ 0 |
| CHAOS Packs | 1 | 3 | 4 | π‘ 16000 |
| Cards (Total) | 65 | 20 | 85 | π£ 695 |
| Ranked Play Wins | DEC Earned |
|---|---|
| 111 | π£ 4167 |
| Total Ranked Play Earnings |
|---|
| π£ 7563 DEC |
| π‘ 17910 CREDITS |
Wining Chaos Legion Packs has been my favorite. It would not hurt to open a Legendary Reward Card in Gold Foil. That is going to be an extremely rare event; not a regular thing. Today I bought some Potions and finished opening rest of the seven Chaos Legion Packs I had left. Except for a Rare Gold Card, there wasn't anything to write about. I'm simply in the game for the long term much like HIVE and LEO/CUB.
| Type | DEC (fees) |
|---|---|
| Revenue | 30326.112 (833.134) |
| Expenses | (0.000) |
| Cancellation Refunds | 0.000 |
| NET | 29492.978 |
The value of these earnings is going to chance based on DEC prices. At least we have a floor price and $60 passive income per month is not that bad. Since has the potential to 100X even from the current state, it is not unreasonable to expect another pump for the price.
| Type | β Amount Claimed |
|---|---|
| Airdrop | 3352.564 |
| Staking Rewards | 976.412 |
| NET SPS | 4328.976 |
| + Voucher Drops | 70.505 ποΈ |
After how things went with Waka Spiritblade sale, I'm sticking with my VOUCHERs. They could have a good use case for myself and I'm not going to find myself in a tough spot trying to sell my assets trying to get VOUCHERs at the last moment.
Aside from how Waka Spiritblade sale on AtomicHub was handled, I have no serious complains about how team is handling things. There are many great news in the Town Hall Summary.
Posted using SplinterStats Season Report Card.
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