For the past few days, I’ve noticed that the campaign feature in Splinterlands has gone live. By "live," I mean that new challenges appear almost daily; I’ve personally played three such challenge battles so far—one following a "Spin the Wheel" event a few days ago, and another just moments ago from the campaign. In standard battles—whether Modern, Frontier, or Survival—you only discover the opponent's team once you reach the battlefield after making your own selection. However, in these challenge battles, you can see the opponent's entire lineup before even entering the arena; it’s almost as if they are openly challenging you, making the match look daunting at first glance. Yet, Splinterlands is on your side here: you receive a tip regarding the opponent's team before entering the arena. If you analyze this tip carefully, you can field the best possible cards to counter them.
I had built my team for the previous three battles by fully utilizing this tip, but this time, the specific tip didn't quite click with me. However, I am gradually beginning to understand the game mechanics. Based on the modifiers, it was clear that for this battle, I needed to shift my focus away from melee and magic cards and prioritize ranged attack cards. Yet, the Foundation Set offers very few ranged cards with "Close Range" abilities—or at least, I wasn't aware of them. So, for the tank position, I needed a card that could hold the line long enough for the rest of my ranged attackers to unleash their attacks on the enemy. I chose "Dread Tafarian" for this role, as its healing ability allows it to restore one-third of its maximum health every round. Additionally, to further disrupt enemy attacks, I placed the "New Beluroc Aegis"—a grey card with the "Taunt" ability—at the end of the lineup, positioning four high-damage ranged attackers between these two.
You could tell whose team was stronger even before the battle began, as my opponent didn't really have any cards with significant attack power—indicating that the challenge wasn't all that difficult. However, even if it had been, the team I assembled would certainly have given the enemy a tough fight.
You shouldn't even consider the first and last cards in my lineup as attackers; according to my strategy, their job wasn't to inflict damage on the enemy but simply to hold their ground and shield the key attack cards positioned in the middle. They played their roles perfectly and stood firm, allowing my team's ranged attackers to unleash devastating strikes one after another, causing the enemy's cards to crumble like a house of cards. As I mentioned, the opponent seemed weak even before the battle began; however, had this been a standard match against an average player—and assuming I had the freedom to summon any of these max-level cards—my team would still have put up a tremendous fight. Regardless of the outcome, it would have been a battle worth watching.
Note:
English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.
Paragraph Dividers and all the photos are from #Splinterlands.
All the other content images and words are mine unless otherwise stated.
Have a Happy and Blessed day!