This was a big milestone for me, as I submitted my second draft of my thesis proposal to my respective academic curriculum. It was split into three different parts, where I focused on different aspects of the proposal per post. This was a huge milestone in terms of what my research is based on, in addition to the direction that I am taking. The inclusion of a decentralized/distributed system and the blockchain with my existing proposal led to some interesting development, including the birth of UnityCoin.
This article focuses on League of Legends as a game, and focusing on the whole paradox of the issue where this game cannot be balance for both pros and new players. It is actually impossible to balance a champion around the satisfaction of a whole. I feel that all of the complaints that come out from the community are somewhat justified, but the complaints are never going to stop. If you make a champion too strong, it will see endless play in the pro league, and will establish itself as a dominant pick or ban, promoting a lack of diversity. If they nerf a champion too hard to make it balance for pro play, then the champion will be useless outside competitive play, thus rendering it unplayable for the other 99.9% of casual players.
This article is an announcement for people to know that my website is currently up and running! So far, I only have the overall thesis proposal that is updated on the featured section, but I will slowly refer back to the older thesis posts that I have so far posted on the Steemit platform and put them into the website archive.
Stay tuned for next week's "Thoughts from Under a Tree"!
Posted from my blog with SteemPress: https://unity-coin.org/2018/07/20/thoughts-from-under-a-tree-vol-6/