The Road Rash series is one of the few franchises that transcended 16-Bit into 32-Bit that were not Sonic, Mario, or Street Fighter. Sure, there were others, but I cannot remember all of them now. The point is it is was a hard time for game developers. Electronic Arts were working their magic with the Road Rash franchise, at least on 16-Bit platforms. Road Rash 3, released in March 1995, being the last release on cartridge the world would see. RR3 also holds the distinct factoid of being the final Sega Genesis game from Electronic Arts. Now fans have taken it upon themselves to fix a few things. Hope you don鈥檛 mind, EA.
Road Rash was car combat long before Twisted Metal would make an appearance on the Sony PlayStation. Your goal in Road Rash 3, much like the other entries, is to simply survive the motorcycle races. Coming in first obviously pays better than last place. You, and your opponents, have more than a gas and brake pedal at your disposal.
Along the path the track takes you will find weapons of varying usefulness. Bats, chains, etc are available to you and your opponents. Pick them up and wear them out on your opponents before they do the same to you.
Let鈥檚 discuss those Sega CD focused improvements for Road Rash 3. If you are the fortunate owner of the Genesis add-on you can enjoy these improvements:
Music from the disc (Load up Highway to Hell or Crazy Train and rock out)
Better Frames Per Second support. This is a key one that will surely make Road Rash 3 more enjoyable.
Other improvements include:
Each level now has seven tracks
Unused cut scenes re-introduced based on situations you face
Added 6-button controller support
New password system saves weapons too
There are a lot of other improvements to look for if you are planning on rocking this patch. Head over to ROMHacking.net to check out the Read Me file, and grab the patch file.
Images courtesy of ROMHacking.net