[Review] Flat box system science box [Super Mario Maker 2]

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'I can make something at will.' And 'being able to share it with others' can be a joy to both the creator and the challenger. Just as the former Super Mario Maker did, the extraordinary courses created within the Mario frame make it a reason for many players to purchase the title.

It was a tool that was officially provided, and because it was easy to share the course, it was also excellent. Although the game was released in 2015, the new course was constantly produced and played until the sequel was released. The brilliant ideas created by the players have succeeded in making sure that one ecosystem is composed.

Four years have passed since my previous release. Nintendo, which introduced 'Super Mario Maker 2' (Shumame 2), showed a remarkable improvement in most aspects. Not only the function support for the course production, but also the online game and the cooperation mode have set foot on the market.

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Shumame 2 is a faithful title to the proposition of 'making and sharing a course'. Therefore, the sequel shows how to equip the tools and parts to make more courses. New parts have been released in advance, but since the release, more parts have been confirmed than in the game play.

It can be said that the addition of parts is meaningful because it can change the overall aspect, not a simple obstacle. The addition and change of parts seems to have taken a direction to improve the shortcomings of the previous work. At the same time, we wanted to increase the chances of the course creators creating better courses.

If you look at the new parts, it is a difference from the previous one that it creates another situation. The slopes, seesaws, and switches that have been shown in the images also lead to changes in the surrounding situation rather than a fragmentary obstacle. If dashes and jumps (and physicals) were a solution to the existing Mario series, those parts could create a situation where they would add new actions and worry.

If the parts of the previous works are the components of Science Box No. 1, now it seems to be able to express it in Science Box No. 3. In addition to adding new parts, I increased the use of the parts that were shown in previous works. In other words, it is possible to express the idea of ​​the course creator in more detail and detail.

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New parts have resulted in various courses being made.

It depends on the competence of the producer, but the 'well-made course' also provides an alternative option to the course. You make a choice by placing a coin in the middle of the slope. Or to arrange a crane that catches Mario as an important solution. It can be seen that we are not just looking for obstacles but also exploring various ways to use it.

I think it is for this reason that each part is not defined as 'to write like this', but is intentionally given a minimum role. This is because rules that are not detailed and loosened can lead to the creativity of the course creator. And the more interesting and amazing the course is shared, the longer the game life will be.

Judging from the aspect of the production tool, I would like to evaluate that I was worried to put as much distance as possible to play in various directions. The result is that they control the bugs that can occur when the parts are combined, but they also take advantage of the possibilities. At this point, we can get a glimpse of the troubles of developers.

The most impressive part of the change is the fact that the course creator has set clear conditions. If this was a challenge that developers had previously designed, this title has extended the scope to allow the course creator to manage it.

Changing the clear conditions means changing the basic rules that the game Mario has had in the meantime. In a game where the process of arriving from start to finish is important, deliberately restricting something results in a change of fundamental fun.

**The textbook 'Mario' of the flat former genre has experienced that the creativity and the creative mind of the players can make a single ecosystem through the previous work 'Super Mario Maker'. And we can conclude that we succeeded in providing more enhanced and improved tools through this title. In addition to providing multiplayer, we succeeded in bringing the content of the series to competition and cooperation, not just a challenge. **

If you are a fan of the platformer genre, it will be a satisfying title. You will be greeted with pain and joy by the constantly produced courses of single play or multiplayer.

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[Review] Flat box system science box [Super Mario Maker 2] | Ecency