MotoGP 20 is a love letter to those passionate about speed motorcycling. An exquisitely intense driving experience that masterfully seeks and achieves to be that coffee for the very coffee growers in relation to the premier category of motorcycling. And, at the same time, it manages to adapt with a couple of adjustments to practically any passionate about motor titles. At all times transmitting sensations as distinctive as successful.
Yes, the MotoGP series is back in a year too particular to go in parallel - or, rather, behind - the competitions of the World Motorcycling Championship. However, Milestone has shown that it is possible to make the experience around speed motorcycling better and better with each new installment.
Overcoming any other motorcycle proposal before and, in the same movement, putting everything necessary to captivate newcomers on the table. Which, on the other hand, means that we will have to - necessarily - make a couple of preliminary adjustments if we do not want to end up rolling or sliding off the track when facing the first corner.
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There are two simple procedures before starting to play MotoGP 20 that may not catch us again: we must create a pilot to our liking and choose a level of difficulty. The first has to do with the manager, the Career mode and the impressive commitment to personalization. The second will determine what type of game you want to have ahead. And that is essential.
Milestone's commitment to transmitting the entire essence of speed motorcycling is comprehensive and is conveniently rooted in the DNA of the game, these intentions being reflected in each and every one of the ways that open before us their way of gloating in the adjustments and small details.
From the simple races against the clock in which we choose the weather, the circuit and our favorite runner to the new race of representatives in which we must fight as a team for contracts, recruit a competitive technical team (representatives, engineers or analysts) and start win the championship based on tasks of an office and, above all, know the most subtle features of our motorcycle.
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Because Milestone's renewed commitment to physics is a step forward in relation to previous deliveries, integrating more ambitious elements to what has already been perfected over the years. In this way, in addition to taking into account factors such as aerodynamics or electronics, we must study fuel consumption or asymmetric wear on our wheels.
Factors that seek to satisfy the most demanding motor enthusiasts but that will not stand in the way of those who simply want to take a few races: MotoGP 20 also accommodates the most casual players offering them a level of assisted physics simulation, automatic braking systems or all aid class. Standing out among these is the increasingly common - and no less grateful - rewind option between driving games.
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Thus, Milestone renews and strengthens even more the philosophy of maximum customization, simulation to taste that has been implemented in previous deliveries. But, of course, it is visually and playable where MotoGP 20 really crowns itself.
The use of the Unreal Engine 4 translates into scenarios that not only manage to replicate in detail their real counterpoints, but also round off the sensations that are pursued through a highly accomplished setting.
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Of course, where the experience is completely faultless is in its technical aspect. Something that is appreciated in the impeccable quality of the models, the naturalness of the players' physics when it comes to adapting to each small section and the layout or the superb reaction of our motorcycle - which transcends the screen through the systems vibration control.
Getting the player to focus to the maximum to achieve the perfect trace in each curve and dare to challenge an AI that, by the way, has been completely reinforced for the occasion.
Making a very notable difference in case we play in categories such as MotoGP, Moto2, Moto3 and even historical 4-stroke or 500 cc two-stroke modes.
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And, by extension, making you live the World Motorcycling Championship, from within and at unprecedented levels. Even from Nintendo Switch. Although there are nuances to consider in the latter case.
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All the previous achievements of MotoGP 20 also say present and are reflected in Nintendo Switch, being equally technically ambitious and the latest example of how good the Unreal Engine feels for the two-in-one system, despite the more than justified This is a sacrifice when it comes to resolution and performance.
Although in the Microsoft and Sony desktops we will be given the option to bet on performance (fixed at 60 fps) or visual quality on Xbox One X and PS4 Pro respectively, in the case of Switch we find that the MotoGP 20's clarity is diluted by reaching high speeds in portable mode and endures in a truly worthy way - albeit without miracles- on a television.
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Which, on the other hand, does not mean that we have at hand (never better said) the almost complete experience on the Nintendo console, including the ambition to recreate the models of motorcycles and racers, the scenes prior to our start, presentations and cinematics in career mode or camera toggle, including four first-person variants, on the go.
There are many more details to take into account when making comparisons, of course, such as the volume and finishes of the public in the stands. However, just pause and fiddle slightly with its photo mode to appreciate the technical achievement MotoGP 20 brings to the Switch, giving players the ability to create snapshots that severely flirt with photorealism.
And, as proof of this, all the images you can see in this section have been taken from the Nintendo console. And some that we have added above and below it as well.
MotoGP 20 is a must for motorcycling enthusiasts and a very important option for fans of speed and driving, excelling in each and every one of its aspects and modes and, in turn, transmitting all the passion of the maximum real competitions to the consoles.
And not only that, from now on the new Milestone is postulated as one of the firm candidates for the best driving game of the year. Which is a double merit if, in addition, we take into account that this edition does not accompany the 2020 Season of the Motorcycle World Championship. In fact, it is expected that content will be added and updated as the competition leads to normality.
Which leaves us, on the other hand, a unique scenario: Milestone has managed to demonstrate, even from the initial contact, that MotoGP 20 is not a by-product derived from a great license, but an experience made by fans and for everyone . Able to further extend the passion for motorcycling.