New Rewards Cards Breakdown - what you need to know!

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Reward Card Header v2.PNG

21 New Reward Cards have launched today in Splinterlands. Here's the breakdown and what you need to know!

Fire
Fire1.PNG
Abilities: Void Armor (Lvl 1), Amplify (Lvl 6), Thorns (Lvl 20)
Amplify at lvl 6 - Gold players rejoice! This is the only card in the game with Amplify currently. Pairs nicely with new Dragon rewards card, Djinn Chwala. Rusty Android, Prsimatic Energy, and Naga Brute could be other ways for newer players to take advantage of this ability

FIre2.PNG
Abilities: Blast (Lvl 1), Redemption (Lvl 5), True Strike (Lvl 8)
2 Damage, 4 speed, and Blast makes it a nice card for Melee-specific Battle conditions

Fire3.PNG
Abilities: Close Range (Lvl 1), Stun (Lvl 4)
Solid off-tank

Water
Water1.PNG
Abilities: Sneak (Lvl 1), Flying (Lvl 1)
Decent speed + flying + sneak + 2 health makes for a decent last slot guardian

Water2.PNG
Abilities: Protect (Lvl 1), Disple (Lvl 5)
Another Water magic attacker that can bolster your team's defenses with Protect

Water3.PNG
Abilities: Void (Lvl 1), Phase (Lvl 2), Forcefield (Lvl 3)
Improved version of Unciorn Mustang?

Earth
Earth1.PNG
Abilities: Flying (Lvl 1), Heal (Lvl 6), Retaliate (Lvl 10)
Dodgey tank that adds Heal at the Gold+ levels

Earth3.PNG
Abilities: Scavenger (Lvl 1), Poison (Lvl 5)
Ranged scavenger is a nice passive-heal option

Earth2.PNG
Abilities: Camouflage (Lvl 1), Void (Lvl 2), Weaken (Lvl 3)
Nice hidden magic damage for Earth for a low Mana cost

Death

Death1.PNG
Abilities: Flying (Lvl 1), Backfire (Lvl 6), Retaliate (Lvl 10)
Dodgey tank with Flying and Backfire. Very interesting.

Death2.PNG
Abilities: Life Leech (Lvl 1), Poison (Lvl 4), Disple (Lvl 8)
Mini-Anicent Lich with Life Leech and Magic Damage. Could make for a common 1-2 punch for Death teams

Death3.PNG
Abilities: Shield (Lvl 1), Immunity (Lvl 2), Demoralize (Lvl 3)
All-around great utility tank. I love his Immunity at Level 2 (fantastic for Poison Battle scenarios as he also has an Attack value, unlike Almo)

Life

Life1.PNG
Abilities: Flying (Lvl 1), Magic Reflect (Lvl 4), Divine Shield (Lvl 7), Phase (Lvl 10)
High speed + flying + low mana makes him a nuisance

Life2.PNG
Abilities: Tank Heal (Lvl 1), Dispel (Lvl 6)
Divine Healer v 2.0. Base card provides new Life players with a ranged attack for 1 extra mana

Life3.PNG
Abilities: Strengthen (Lvl 1), Triage (Lvl 4)
Adds more Magic muscle to the Life team and fits in nicely with her added buffs

Dragon

Dragon1.PNG
Abilities: Backfire (Lvl 4), Swiftness (Lvl 8)
Dodgey, low-cost ranged attacker

Dragon2.PNG
Abilities: Reach (Lvl 1), Stun (Lvl 5)
Unlocking Stun at Level 5 is nice from a Reach off-tank

Dragon3.PNG
Abilities: Thorns (Lvl 1), Enrage (Lvl 4), True Strike (Lvl 6)
Mini-Gorlodon. Pair it with the new Venari Heatsmith and watch it go to work!

Neutral

Neutral1.PNG
Abilities: Flying (Lvl 1), Void (Lvl 5), Enrage (Lvl 9)
Niche card perfect for Reverse Speed scenarios. Otherwise, underwhelming.

Neutral2.PNG
Abilities: Flying (Lvl 1), Close Range (Lvl 1), Deathblow (Lvl 4)
LlamaKron Terminator?

Neutral3.PNG
Abilities: Sneak (Lvl 1), Poison (Lvl 4)
Utility low-mana Sneaker with added survivability

These are just my first impressions (30 seconds) of the new Reward Cards. Stay tuned for more in-depth analysis and card combos soon!

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New Rewards Cards Breakdown - what you need to know! | Ecency