The purpose of this post is twofold:
If you notice a missing rule set or a spelling error, please let me know and I will make necessary corrections.
| AIM TRUE | Melee and Ranged attacks aways hit their target. | |
| ARMORED UP | All Monsters have 2 Armor in addition to their normal Armor stat. | |
| BACK TO THE BASICS | Monsters lose all abilities. | |
| BROKEN ARROWS | Ranged attacks may not be used in battles. | |
| CLOSE RANGE | Ranged attacks may be used in the first position in battles. | |
| EARTHQUAKE | All non-flying Monsters take 2 Melee damage at the end of each round. | |
| EQUALIZER | The Initial Health of All Monsters is equal to that of the Monster on either team with the highest base Health. | |
| EVEN STEVENS | Only Monsters with even Manna costs may be used in battles. | |
| FOG OF WAR | Monsters lose the Sneak and Snipe abilities. | |
| HEALED OUT | All healing abilities are removed from Monsters and Summoners. | |
| HEAVY HITTERS | All Monsters have the Knock Out ability. | |
| KEEP YOUR DISTANCE | Monsters with Melee attack may not be used in battles. | |
| LITTLE LEAUGE | Only Monsters & Summoners that cost 4 Manna or less may be used in battles. | |
| LOST LEGENDARIES | Legendary Monsters may not be used in battles. | |
| LOST MAGIC | Monsters with Magic Attack may not be used in battles. | |
| MELEE MAYHEM | Melee attack Monsters can attack from any position. | |
| ODD ONES OUT | Only Monsters with odd Manna costs may be used in battles. | |
| REVERSE SPEED | Monsters with the lowest Speed attack first and have the highest chance of evading attacks. | |
| RISE OF COMMONS | Only Common and Rare Monsters may be used in battles. | |
| SILENCED SUMMONERS | Summoners do not give any stat buffs or debuffs or grant/use and abilities. | |
| STANDARD | No modification to the standard gameplay rules and mechanics. | |
| SUPER SNEAK | All Melee attack monsters have the Sneak ability. | |
| TAKING SIDES | Neutral Monsters may not be used in battles. | |
| TARGET PRACTICE | All Ranged and Magic attack monsters have the Snipe ability. | |
| UNPROTECTED | Monsters do not have Armor and do not get Armor from Abilities of Summoner buffs. | |
| UP CLOSE & PERSONAL | Only Monsters with Melee attack may be used in battles. | |
| WEAK MAGIC | Magic attacks hit Armor before reducing Health. |
It is rather simple. All you have to do is copy all of the text in the code box below and then paste into your favorite editor/user interface.
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|**AIM TRUE**||Melee and Ranged attacks aways hit their target.|
|**ARMORED UP**||All Monsters have 2 Armor in addition to their normal Armor stat.|
|**BACK TO THE BASICS**||Monsters lose all abilities.|
|**BROKEN ARROWS**||Ranged attacks may not be used in battles.|
|**CLOSE RANGE**||Ranged attacks may be used in the first position in battles.|
|**EARTHQUAKE**||All non-flying Monsters take 2 Melee damage at the end of each round.|
|**EQUALIZER**| | The Initial Health of All Monsters is equal to that of the Monster on either team with the highest base Health.|
|**EVEN STEVENS**||Only Monsters with even Manna costs may be used in battles.|
|**FOG OF WAR**||Monsters lose the Sneak and Snipe abilities.|
|**HEALED OUT**||All healing abilities are removed from Monsters and Summoners.|
|**HEAVY HITTERS**||All Monsters have the Knock Out ability.|
|**KEEP YOUR DISTANCE**||Monsters with Melee attack may not be used in battles.|
|**LITTLE LEAUGE**||Only Monsters & Summoners that cost 4 Manna or less may be used in battles.|
|**LOST LEGENDARIES**||Legendary Monsters may not be used in battles.|
|**LOST MAGIC**||Monsters with Magic Attack may not be used in battles.|
|**MELEE MAYHEM**||Melee attack Monsters can attack from any position.|
|**ODD ONES OUT**||Only Monsters with odd Manna costs may be used in battles.|
|**REVERSE SPEED**||Monsters with the lowest Speed attack first and have the highest chance of evading attacks.|
|**RISE OF COMMONS**||Only Common and Rare Monsters may be used in battles.|
|**SILENCED SUMMONERS**||Summoners do not give any stat buffs or debuffs or grant/use and abilities.|
|**STANDARD**|| No modification to the standard gameplay rules and mechanics.|
|**SUPER SNEAK**||All Melee attack monsters have the Sneak ability.|
|**TAKING SIDES**||Neutral Monsters may not be used in battles.|
|**TARGET PRACTICE**||All Ranged and Magic attack monsters have the Snipe ability.|
|**UNPROTECTED**||Monsters do not have Armor and do not get Armor from Abilities of Summoner buffs.|
| **UP CLOSE & PERSONAL**||Only Monsters with Melee attack may be used in battles.|
|**WEAK MAGIC**||Magic attacks hit Armor before reducing Health.|
The table header determines the structure of the table. Copy and paste the following to start building a table that will contain the Splinterlands rules.
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Once you have created the table header, now you can select the rules that you want to add to your table.
|**AIM TRUE**||Melee and Ranged attacks aways hit their target.|
|**ARMORED UP**||All Monsters have 2 Armor in addition to their normal Armor stat.|
|**BACK TO THE BASICS**||Monsters lose all abilities.|
|**BROKEN ARROWS**||Ranged attacks may not be used in battles.|
|**CLOSE RANGE**||Ranged attacks may be used in the first position in battles.|
|**EARTHQUAKE**||All non-flying Monsters take 2 Melee damage at the end of each round.|
|**EQUALIZER**| | The Initial Health of All Monsters is equal to that of the Monster on either team with the highest base Health.|
|**EVEN STEVENS**||Only Monsters with even Manna costs may be used in battles.|
|**FOG OF WAR**||Monsters lose the Sneak and Snipe abilities.|
|**HEALED OUT**||All healing abilities are removed from Monsters and Summoners.|
|**HEAVY HITTERS**||All Monsters have the Knock Out ability.|
|**KEEP YOUR DISTANCE**||Monsters with Melee attack may not be used in battles.|
|**LITTLE LEAUGE**||Only Monsters & Summoners that cost 4 Manna or less may be used in battles.|
|**LOST LEGENDARIES**||Legendary Monsters may not be used in battles.|
|**LOST MAGIC**||Monsters with Magic Attack may not be used in battles.|
|**MELEE MAYHEM**||Melee attack Monsters can attack from any position.|
|**ODD ONES OUT**||Only Monsters with odd Manna costs may be used in battles.|
|**REVERSE SPEED**||Monsters with the lowest Speed attack first and have the highest chance of evading attacks.|
|**RISE OF COMMONS**||Only Common and Rare Monsters may be used in battles.|
|**SILENCED SUMMONERS**||Summoners do not give any stat buffs or debuffs or grant/use and abilities.|
|**STANDARD**| | No modification to the standard gameplay rules and mechanics.|
|**SUPER SNEAK**||All Melee attack monsters have the Sneak ability.|
|**TAKING SIDES**||Neutral Monsters may not be used in battles.|
|**TARGET PRACTICE**||All Ranged and Magic attack monsters have the Snipe ability.|
|**UNPROTECTED**||Monsters do not have Armor and do not get Armor from Abilities of Summoner buffs.|
| **UP CLOSE & PERSONAL**||Only Monsters with Melee attack may be used in battles.|
|**WEAK MAGIC**||Magic attacks hit Armor before reducing Health.|
This code:
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|**BROKEN ARROWS**|![splinterlands broken arrows.png]
(https://files.peakd.com/file/peakd-hive/sumatranate/YarANiAR-splinterlands20broken20arrows.png)|Ranged attacks may not be used in battles.|
|**LITTLE LEAUGE**||Only Monsters & Summoners that cost 4 Manna or less may be used in battles.|
Looks like this:
| BROKEN ARROWS | Ranged attacks may not be used in battles. | |
| LITTLE LEAUGE | Only Monsters & Summoners that cost 4 Manna or less may be used in battles. |
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