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3y
the growing mechanic is really cool. Quest for Stoken needs some kind of cool generative element to some of the levels that make them look different every time a user plays.
yes! we are using game maker
it would be cool to just include what you made in our game:
a cloud machine, that makes clouds, and then makes rain, which when it falls, and touches another plant, the plant grows...
and then our character already has a sword so that would be conducive for cutting the plants down... which would just add another element of interactivity with the background in QFS
RE: Game ecosystem - The Overgrass and saplings