Hello everybody!
Now the Overgrass is fully functional in the web release too, I had some problem with it not working properly in varius instances such as when the seed fall and get fully water up it would transform into the big bush even without having another seed close by and creating other perfomance issues.
Following there are the varius steps of the watering process.
The game is designed to let the player discover the way the plants work so it can be considered a bit spoilery the next part!
-Overgrass Bush States
When fully grown slashing it will cause to drop seeds.
-Overegrass cutting & saplings
Cutting will release seeds around and when on the ground a sapling will be created. In the first state they are very weak and will soon perish if not watered. Upon reaching a more grown state they will no longer decay but will if cutted to low.
If two sapling are in close proximity and watered enough they will grown into a new big Overegrass bush with no decay.
-Seeds in water ponds
If a seed fall into water it will turn into a Rolling Reed wich cross the water and grow constantly as long as it touches the waters.
-Seeds on sporegrounds
When a seed fall onto the sporegrounds instead of turning into a sapling it will sprout a small Floor Fungi wich can be grown in it's adult state wich gains a lot of similarities with the ground providing new spaces for cultures.
This here is the backbone of the game design the seed that once created jump into a direction and based on where it lands turn into various instances. Though I had to limit the max instances for the browser version to play nicely because too many instances caused lag. The downloadable version give me room to go much much higher with number but for now with just some groundwork down I would like more to have an easy time for gamers to try.
Here's a video of an older version showcasing some gameplay interaction.
Working on adding more plants and interaction in the future!
Enjoy and have a good week!