Find the achievement. Reach the reward. Wear the victory.
This patch clears a few obstacles between a good run and its rewards. Achievement notifications take you straight to what you earned, WARPATH is easier to navigate, and season-end titles show which league you conquered.
Season-end tournament titles now belong to the league where you earned them. First place earns Sovereign and second place earns Finalist, with separate titles for Bronze, Silver, Gold, and Champion.
Earn the same title again and its count grows: a single win reads Gold Sovereign, while three runner-up finishes in Silver read 3x Silver Finalist. Each league and placement keeps its own count, and the titles stay permanently bound to your account.
Clicking an achievement-unlock notification now opens the matching achievement, scrolls it into view, and highlights it. Its full stage ladder is already open, so you can see what you earned and what comes next without searching through the page.
The WARPATH information window now has one vertical scroll path, keeping the reward buttons reachable on narrow and short screens. The reward road still scrolls sideways between levels.
Reward cells also make better use of the space: single rewards have larger icons, title rewards no longer repeat their artwork and name, and the current-position marker no longer overlaps the chapter label.
The Content Creator title now has its missing artwork on the item detail page, replacing the blank art region with its violet creator-signal wordmark.
Thanks for pointing out the small things that get between you and the next match. Keep the feedback coming as you climb.
Read the full illustrated patch notes -> https://stellarch.io/en/changelog/v0.41.3
Stellarch is a deterministic trading-card game on Hive, draft a 7-card team, outplay your opponent, climb the ranked ladder. Browse the cards 路 Read the docs 路 See the leaderboard