RE: RE: Rising Star Game. Limits.
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RE: Rising Star Game. Limits.

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This game is supposed to be a sort of model of the music business. Are there limits on what Taylor Swift can earn? I am not sure if it makes sense to have them in the game, but then it already has various sinks to make you spend. You will have to do lessons to avoid too much ego eating into your earnings.

I don't have that many cards compared to some, but I rank highly by having lots of uniques. So I spend on lessons and swap/buy STARPRO to do seasonal missions and fan club to get more new cards. I was having to use funds from elsewhere to support that habit as I could only earn enough from missions to buy 10 packs and run a lesson each day. I was not really making a profit. I also bought a lot of music there.

We have seen the game evolve to introduce these sinks and control inflation to some extent. No doubt that will continue when the game comes back.

I see nothing wrong with debating such things, but the discussion on Discord seemed to get a bit heated. Maybe some players were making a few dollars per day, but most will make much less. That could change if $HIVE ever goes up again, but I think it needs to be fun to keep people playing. For me that is collecting cards.

BTW I stopped on Splinterlands as it became too much about money. Selling my cards there has supported my RS habit :)

I hope the game comes back soon and continues to be fun.